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swashbuckling cards
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<blockquote data-quote="Moto Jojo" data-source="post: 20014" data-attributes="member: 562"><p>A while back, maybe 4 or 5 months ago, I remember seeing a set of really clever swashbuckling enhancements. The idea was that the DM writes up a bunch of note cards with special combat actions, and during important battles, hands one to each pc, with one extra per point of charisma bonus. The players can use each card once at whatever point is appropriate during the combat (each card has a use condition).</p><p></p><p>The ones I wrote down are along these lines:</p><p></p><p>Handy Rope</p><p>Play: Your turn</p><p>Effect: Move yourself anywhere on the battlefield, then take your actions.</p><p></p><p>Riposte</p><p>Play: After an opponent attacks you and misses</p><p>Effect: Immediately get a bonus AoO against that opponent.</p><p></p><p>Feint</p><p>Play: After making a melee attack that misses</p><p>Effect: Your attack was merely a feint, setting up the real attack. Make another melee attack.</p><p></p><p>Gritting your Teeth</p><p>Play: Your turn</p><p>Effect: Any damage you receive this round is reduced by half.</p><p></p><p>Just a Flesh Wound</p><p>Play: Any time</p><p>Effect: You look like a mess, but are really ok. You are back to full hitpoints.</p><p></p><p>I'm posting this thread because my group is about to start a swashbuckling game, and I'd like to solicit card ideas. Did anyone see this thread way back when? Anyone have any ideas for additional cards? I'd love to hear them.</p></blockquote><p></p>
[QUOTE="Moto Jojo, post: 20014, member: 562"] A while back, maybe 4 or 5 months ago, I remember seeing a set of really clever swashbuckling enhancements. The idea was that the DM writes up a bunch of note cards with special combat actions, and during important battles, hands one to each pc, with one extra per point of charisma bonus. The players can use each card once at whatever point is appropriate during the combat (each card has a use condition). The ones I wrote down are along these lines: Handy Rope Play: Your turn Effect: Move yourself anywhere on the battlefield, then take your actions. Riposte Play: After an opponent attacks you and misses Effect: Immediately get a bonus AoO against that opponent. Feint Play: After making a melee attack that misses Effect: Your attack was merely a feint, setting up the real attack. Make another melee attack. Gritting your Teeth Play: Your turn Effect: Any damage you receive this round is reduced by half. Just a Flesh Wound Play: Any time Effect: You look like a mess, but are really ok. You are back to full hitpoints. I'm posting this thread because my group is about to start a swashbuckling game, and I'd like to solicit card ideas. Did anyone see this thread way back when? Anyone have any ideas for additional cards? I'd love to hear them. [/QUOTE]
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