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Swashbuckling Cards
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<blockquote data-quote="Rolzup" data-source="post: 1259144" data-attributes="member: 10105"><p>Anyone else out there familiar with <em>Whimsy Cards</em>? Similar idea to the Swashbuckling cards, but more generic...and older, by a decade or so.</p><p></p><p>Typical card would be something like:<strong>Erratic Behavior</strong></p><p><strong>Someone or something exhibits wild, unexpected behavior. Could be party members, enemies, mounts, spells, or equipment.</strong></p><p></p><p>(There's a full list at: <a href="http://www.fortunecity.com/victorian/byzantium/55/whimsy.htm" target="_blank">http://www.fortunecity.com/victorian/byzantium/55/whimsy.htm</a> )</p><p></p><p>I made up my own deck with 60 or so cards, each with two opposite possibilities on it -- like Incredible Success/Horrible failure. No descrpitive text, as it's up to the player of the card to interpret it. I've got my list somewhere about, if anyone's interested.</p><p></p><p>But basically, each player gets one card at the start of the session, and they can play it any point. If he plays it for strictly selfish reasons -- saving his own ass, or another PCs -- that's it. If he plays it to make the game more interesting, he get another card. If he comes up with something particularly brilliant (in the opinion of the GM and/or players), he gets <em>two</em> cards back.</p><p></p><p>Lots of fun, I've always found. And I particularly like giving players that extra chance to succeed when the odds are against them.</p><p></p><p>Rolzup</p></blockquote><p></p>
[QUOTE="Rolzup, post: 1259144, member: 10105"] Anyone else out there familiar with [i]Whimsy Cards[/i]? Similar idea to the Swashbuckling cards, but more generic...and older, by a decade or so. Typical card would be something like:[b]Erratic Behavior Someone or something exhibits wild, unexpected behavior. Could be party members, enemies, mounts, spells, or equipment.[/b] (There's a full list at: [url]http://www.fortunecity.com/victorian/byzantium/55/whimsy.htm[/url] ) I made up my own deck with 60 or so cards, each with two opposite possibilities on it -- like Incredible Success/Horrible failure. No descrpitive text, as it's up to the player of the card to interpret it. I've got my list somewhere about, if anyone's interested. But basically, each player gets one card at the start of the session, and they can play it any point. If he plays it for strictly selfish reasons -- saving his own ass, or another PCs -- that's it. If he plays it to make the game more interesting, he get another card. If he comes up with something particularly brilliant (in the opinion of the GM and/or players), he gets [i]two[/i] cards back. Lots of fun, I've always found. And I particularly like giving players that extra chance to succeed when the odds are against them. Rolzup [/QUOTE]
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