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Swashbuckling in Freeport Returns
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<blockquote data-quote="Morrow" data-source="post: 3205339" data-attributes="member: 301"><p><strong>Bronson and Queg</strong></p><p></p><p><strong>Bronson, male human cleric of Aster 10</strong>: Medium humanoid; HD 10d8+30; hp 75; Init +2; Spd 30 ft.; AC 17; Base Atk +7; Grp +7; Atk +8/+3 melee (1d6+1 and 1d6 electricity <em>shortspear</em>); SA rebuke undead, spontaneous casting inflict spells; SQ spells, Undeath and Travel domains; AL N; SV Fort +10, Ref +1, Will +13; Str 10, Dex 6, Con 16, Int 12, Wis <em>22</em>, Cha <em>19</em>.</p><p><strong>Skills </strong> (ranks only): Concentration 13, Diplomacy 3, Heal 2, Knowledge (arcana) 6, Knowledge (religion) 7, Profession (sailor) 1, Spellcraft 9, Survival 1. </p><p><strong>Feats: </strong> Craft Wondrous Item, Extra Turning, Improved Initiative, Improved Turning, Quicken Turning, Undead Leadership.</p><p><strong>Languages:</strong> Common, Infernal.</p><p><strong>Spells Prepared: </strong> <em>0 – cure minor wounds (x2), detect magic (x2), guidance, read magic. </em> 1 – <em>cure light wounds, detect undead, magic weapon, protection from evil, shield of faith, </em> one slot open, <em>and longstrider. </em> 2- <em>cure moderate wounds, lesser restoration, shield other, silence, spiritual weapon, and desecrate. </em> 3 – <em>cure serious wounds, dispel magic, searing light, water breathing, and fly. </em> 4 – <em>cure critical wounds (x2), dismissal, summon monster iv, and dimension door. </em> 5 – <em>break enchantment, mass cure light wounds, flame strike, and circle of death. </em></p><p><strong>Equipment: </strong> <em> +1 shock shortspear, +2 mithril chain shirt, +1 buckler, +1 ring of protection, +4 periapt of wisdom, +2 cloak of charisma, pearl of power (1st level), ship’s bell of Yarash, Heward’s handy haversack, nycoptic manuscripts, scrolls of break enchantment, resurrection, revivify, and searing light, wand of animate dead (2 charges), dust of dryness, elixir of swimming, potions of cat’s grace, spider climb, protection from arrows, and resist fire, Qualls’ feather token - bird</em>, Order of Drac (gold medal with pirate ship engraved on it), traveler's clothes, courtier's outfit, vestments, masterwork dagger, leather pouch, holy symbol, spell components pouch, waterskin, flint and steel, platinum ring (50 gp), diamond worth 5,000 gp, 20 onyx gems, 5 black pearls, 25 gp worth of silver dust, and ointment for <em>true seeing</em>.</p><p></p><p></p><p><strong>Queg, male spellstitched bone half-orc Ranger 6:</strong> Medium undead; HD 6d12; hp 57; Init +5; Spd 30 ft.; AC 22; Base Atk +6; Grp +12; Atk +10/+10/+5 ranged (1d8+7+1d6 fire, longbow) or +12/+7 ranged (1d8+7+1d6 fire, longbow) or +12 ranged (1d10+7, harpoon) or +13/+8 melee (1d10+10, harpoon) or +12/+12 melee (1d4+6, claws); SA favored enemy (magical beast +2, human +4), spell-like abilities; SQ damage reduction 5/ bludgeoning and magic or silver, spell resistance 9, darkvision, wild empathy, immune to cold, turn resistance +4, animal companion (Ishmael, the eagle); AL N; SV Fort +7, Ref +12, Will +5; Str <em>22</em>, Dex 20, Con -, Int 10, Wis 12, Cha 8.</p><p><strong>Skills </strong> (ranks only): Jump 2, Knowledge (dungeoneering) 5, Knowledge (geography) 9, Knowledge (nature) 5, Move Silently 3, Profession (sailor) 5, Spot 9, Survival 9, Swim 5, Use Rope 2.</p><p><strong>Feats: </strong> Endurance, Exotic Weapon Proficiency – Harpoon, Manyshot, Point Blank Shot, Precise Shot, Rapid Shot, Track.</p><p><strong>Spell-Like Abilities:</strong> 1- <em>Ray of Enfeeblement, Obscuring Mist</em>. 2- <em>False Life, Melf’s Acid Arrow</em>.</p><p><strong>Spells Prepared:</strong> 1- <em>Longstrider and Entangle</em>.</p><p><strong>Languages:</strong> Common and Orc.</p><p><strong>Equipment: </strong> <em>+2 studded leather armor, +1 harpoon, +1 flaming mighty composite longbow </em> (+6 Str),<em> +2 mummy wrappings of ogre power, Quall’s Feather token - bird, golembane scarab, ring of turn resistance +2, quiver of Ehlona</em>, traveler’s outfit, 100 ft. of silk rope, grappling hook, sextant, 50 arrows, vestments, platinum ring (50 gp), spyglass, 22 sp, 336 gp.</p></blockquote><p></p>
[QUOTE="Morrow, post: 3205339, member: 301"] [b]Bronson and Queg[/b] [B]Bronson, male human cleric of Aster 10[/B]: Medium humanoid; HD 10d8+30; hp 75; Init +2; Spd 30 ft.; AC 17; Base Atk +7; Grp +7; Atk +8/+3 melee (1d6+1 and 1d6 electricity [I]shortspear[/I]); SA rebuke undead, spontaneous casting inflict spells; SQ spells, Undeath and Travel domains; AL N; SV Fort +10, Ref +1, Will +13; Str 10, Dex 6, Con 16, Int 12, Wis [I]22[/I], Cha [I]19[/I]. [B]Skills [/B] (ranks only): Concentration 13, Diplomacy 3, Heal 2, Knowledge (arcana) 6, Knowledge (religion) 7, Profession (sailor) 1, Spellcraft 9, Survival 1. [B]Feats: [/B] Craft Wondrous Item, Extra Turning, Improved Initiative, Improved Turning, Quicken Turning, Undead Leadership. [B]Languages:[/B] Common, Infernal. [B]Spells Prepared: [/B] [I]0 – cure minor wounds (x2), detect magic (x2), guidance, read magic. [/I] 1 – [I]cure light wounds, detect undead, magic weapon, protection from evil, shield of faith, [/I] one slot open, [I]and longstrider. [/I] 2- [I]cure moderate wounds, lesser restoration, shield other, silence, spiritual weapon, and desecrate. [/I] 3 – [I]cure serious wounds, dispel magic, searing light, water breathing, and fly. [/I] 4 – [I]cure critical wounds (x2), dismissal, summon monster iv, and dimension door. [/I] 5 – [I]break enchantment, mass cure light wounds, flame strike, and circle of death. [/I] [B]Equipment: [/B] [I] +1 shock shortspear, +2 mithril chain shirt, +1 buckler, +1 ring of protection, +4 periapt of wisdom, +2 cloak of charisma, pearl of power (1st level), ship’s bell of Yarash, Heward’s handy haversack, nycoptic manuscripts, scrolls of break enchantment, resurrection, revivify, and searing light, wand of animate dead (2 charges), dust of dryness, elixir of swimming, potions of cat’s grace, spider climb, protection from arrows, and resist fire, Qualls’ feather token - bird[/I], Order of Drac (gold medal with pirate ship engraved on it), traveler's clothes, courtier's outfit, vestments, masterwork dagger, leather pouch, holy symbol, spell components pouch, waterskin, flint and steel, platinum ring (50 gp), diamond worth 5,000 gp, 20 onyx gems, 5 black pearls, 25 gp worth of silver dust, and ointment for [I]true seeing[/I]. [B]Queg, male spellstitched bone half-orc Ranger 6:[/B] Medium undead; HD 6d12; hp 57; Init +5; Spd 30 ft.; AC 22; Base Atk +6; Grp +12; Atk +10/+10/+5 ranged (1d8+7+1d6 fire, longbow) or +12/+7 ranged (1d8+7+1d6 fire, longbow) or +12 ranged (1d10+7, harpoon) or +13/+8 melee (1d10+10, harpoon) or +12/+12 melee (1d4+6, claws); SA favored enemy (magical beast +2, human +4), spell-like abilities; SQ damage reduction 5/ bludgeoning and magic or silver, spell resistance 9, darkvision, wild empathy, immune to cold, turn resistance +4, animal companion (Ishmael, the eagle); AL N; SV Fort +7, Ref +12, Will +5; Str [I]22[/I], Dex 20, Con -, Int 10, Wis 12, Cha 8. [B]Skills [/B] (ranks only): Jump 2, Knowledge (dungeoneering) 5, Knowledge (geography) 9, Knowledge (nature) 5, Move Silently 3, Profession (sailor) 5, Spot 9, Survival 9, Swim 5, Use Rope 2. [B]Feats: [/B] Endurance, Exotic Weapon Proficiency – Harpoon, Manyshot, Point Blank Shot, Precise Shot, Rapid Shot, Track. [B]Spell-Like Abilities:[/B] 1- [I]Ray of Enfeeblement, Obscuring Mist[/I]. 2- [I]False Life, Melf’s Acid Arrow[/I]. [B]Spells Prepared:[/B] 1- [I]Longstrider and Entangle[/I]. [B]Languages:[/B] Common and Orc. [B]Equipment: [/B] [I]+2 studded leather armor, +1 harpoon, +1 flaming mighty composite longbow [/I] (+6 Str),[I] +2 mummy wrappings of ogre power, Quall’s Feather token - bird, golembane scarab, ring of turn resistance +2, quiver of Ehlona[/I], traveler’s outfit, 100 ft. of silk rope, grappling hook, sextant, 50 arrows, vestments, platinum ring (50 gp), spyglass, 22 sp, 336 gp. [/QUOTE]
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