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Swashbuckling in Freeport Returns
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<blockquote data-quote="Morrow" data-source="post: 3585184" data-attributes="member: 301"><p><strong>How'd he do that? - The Weavers</strong></p><p></p><p>This is a new feature here at Swashbuckling in Freeport, where I give a shout out to my source material. "The Weavers" is an adventure by Richard Pett from Dungeon issue #138. "The Weavers" was written for a 10th level party, and mine was around 12th, so I did advance a few things. Notably I added a second ambush drake to Bleary Grimlet's lodgings, added more kenku to the Rigg, and increased the hit dice of the Bebilith in the standing tombs. Most of the other changes I made were in the encounter with Hamfist and were rendered unnecessary when the party uncharacteristically decided to talk rather than fight. In a moment of mercy I ran the climactic encounter in Antobury's manse as written, and still managed to wrack up my first PC kill of the campaign.</p><p></p><p>Chuko is named for for James Jacob's kenku scout, whose adventures are chronicled here: <a href="http://paizo.com/dungeon/messageboards/community/gaming/campaignJournals/jasonBulmahnDMsEberron&page=1#9123&source=search" target="_blank">Jason Buhlman DMs Eberron</a>. He, of course, talks like Burgess Meredith as the Penguin. (Or, to be honest, my really bad reinterpretation of the same.)</p></blockquote><p></p>
[QUOTE="Morrow, post: 3585184, member: 301"] [b]How'd he do that? - The Weavers[/b] This is a new feature here at Swashbuckling in Freeport, where I give a shout out to my source material. "The Weavers" is an adventure by Richard Pett from Dungeon issue #138. "The Weavers" was written for a 10th level party, and mine was around 12th, so I did advance a few things. Notably I added a second ambush drake to Bleary Grimlet's lodgings, added more kenku to the Rigg, and increased the hit dice of the Bebilith in the standing tombs. Most of the other changes I made were in the encounter with Hamfist and were rendered unnecessary when the party uncharacteristically decided to talk rather than fight. In a moment of mercy I ran the climactic encounter in Antobury's manse as written, and still managed to wrack up my first PC kill of the campaign. Chuko is named for for James Jacob's kenku scout, whose adventures are chronicled here: [URL=http://paizo.com/dungeon/messageboards/community/gaming/campaignJournals/jasonBulmahnDMsEberron&page=1#9123&source=search]Jason Buhlman DMs Eberron[/URL]. He, of course, talks like Burgess Meredith as the Penguin. (Or, to be honest, my really bad reinterpretation of the same.) [/QUOTE]
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