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Swashbuckling in Freeport Returns
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<blockquote data-quote="Morrow" data-source="post: 3825699" data-attributes="member: 301"><p><strong>Session 33</strong></p><p></p><p><strong>Here's the quick recap that I sent to my players. It covers the events of last session.</strong></p><p></p><p>You made your victorious return to Freeport aboard your newest acquisition, the <em>Big Booty</em>. Until very recently she was known as the <em>Revenge</em>. However, after you killed her captain, the hag pirate Black Molly, Sully decided she deserved a new name. </p><p></p><p>In the <em>Booty</em>’s hold was the reason for your journey, Arias Soderheim, former member of the Captain’s Council of Freeport. When you foiled Soderheim’s plot to murder his fellow Councilors and make himself Sea Lord, he fled in the hopes of avoiding the wrath of his former peers. You tracked him to the city-state of Cauldron, Bronson’s old home town. You enjoyed meeting Bronson’s family and the trip gave Bronson an opportunity to check in with his superiors at the Temple of Aster. You also captured Soderheim and killed nearly everyone with whom he had come into contact. The recapturing part was made considerably easier because by the time you found Soderheim his new friends had realized he was much more trouble than he was worth and turned him over to a rather eccentric beholder called The Sculptor, who promptly turned him to stone. </p><p></p><p>One could argue that killing all those people was justified. Soderheim, seeking revenge or perhaps to reclaim a position of power, was passing information to a group of pirates known as the Crimson Fleet. The Fleet intended to use the promise of invading Freeport to expand its ranks. On the other hand, running around Cauldron killing people might be the way to cause a major diplomatic incident if Freeport was the kind of place that cared about such niceties. Let’s just say none of you will be vacationing in Cauldron any time soon.</p><p></p><p>After delivering Soderheim to the Captain’s Council you went your separate ways. You soon learned that all had not been well in Freeport while you were away. Shortly after your departure a group of vampires came to Freeport and started making trouble. Not long thereafter a group of vampire hunters arrived and began making even more trouble. Sea Lady Marilese Maeorgan and the Captain’s Council seem content to let the vampire hunters do their job. They aren’t going to quibble if a few people get hurt in the process, and certainly no one is going to speak up if any of Bronson’s acquaintances in the local undead community are destroyed along with the troublesome foreign vampires.</p><p></p><p>You also discovered that your ship the <em>Albers</em>, which you had sent back to Freeport ahead of you, never arrived. You had come through some rough weather on your way back from Cauldron, so perhaps the Albers was merely blown off course or otherwise delayed.</p><p></p><p>The party managed to gather a fair amount of information in a short amount of time and soon reconvened back at Bronson’s temple. Bronson was upset that these foreign vampires had come into town and started disrupting the delicate balance of living – undead relations he had been cultivating for years. He was perhaps even more angry that outsiders had come in to hunt ‘his undead.’ The rest of the party, while sympathetic toward Bronson’s concerns, were mostly irritated that someone else was making waves in what they had come to consider their city.</p><p></p><p>Tavaari was able to discover that the vampire hunters are clerics of Mormekar (god of the dead) and Maal (god of law and judge of the dead). Their ship is anchored near the atoll which houses Freeport’s crematorium and only temple of Mormekar. He was unable to determine the location of the vampire lair. However, there are rumors that the vampires are looking for something or someone. Unfortunately he was unable to find anyone who had spoken to a vampire and lived to tell about it, so he was unable to substantiate the rumor.</p><p></p><p>Bronson wanted to contact Freeport’s local vampire population. In the past they have always ignored his advances, but he thought this might be a special case. Tavaari was fairly certain that Freeport’s native vampires lair in the Merchant’s District, somewhere near the water. Bronson sent Sonsimoth, the vampire living the temple of Aster, to try to make contact.</p><p></p><p>It was late when you decided to get a closer look at the vampire hunters’ ship. On your way to the docks you were ambushed by a heavily armored horseman and his allies, a group of wolves and vampire spawn. The horseman removed his helmet to reveal an uncanny resemblance to Tavaari and demanded that you turn over, “the son of Lorrim Erendyl.”</p><p></p><p>The vampire proved unwilling to negotiate and instead <em>dominated</em> Tavaari. While the other’s restrained Tavaari, Bronson rebuked the mounted vampire and controlled his vampire spawn lackeys. Sully and Nate made short work of the wolves and the vampire’s fiendish warhorse. Before you could turn your attention to the incapacitated rider another vampire appeared in the midst of the party. This new vampire also looked startlingly like Tavaari. The new vampire took Bronson by surprise, inflicting grievous wounds (and negative levels) with his rapier. Bronson proved unable to rebuke his new foe, and Sully was unable to strike him. The vampire then tumbled through the party, snatched up his heavily armored companion, and both of them disappeared.</p><p></p><p>The party, disturbed by the ease with which your potent new foe had avoided your attacks and escaped, retreated to the Temple. Tavaari, having regained his wits, acknowledged that Lorrim Erendyl was his father. Furthermore, he pointed out that there is a second child of Lorrim Erendyl in Freeport, the druid Arla Fairwind, who he met at the grand ball where you were recognized for your efforts during the Battle of Pramas Deep.</p></blockquote><p></p>
[QUOTE="Morrow, post: 3825699, member: 301"] [b]Session 33[/b] [B]Here's the quick recap that I sent to my players. It covers the events of last session.[/B] You made your victorious return to Freeport aboard your newest acquisition, the [i]Big Booty[/i]. Until very recently she was known as the [i]Revenge[/i]. However, after you killed her captain, the hag pirate Black Molly, Sully decided she deserved a new name. In the [i]Booty[/i]’s hold was the reason for your journey, Arias Soderheim, former member of the Captain’s Council of Freeport. When you foiled Soderheim’s plot to murder his fellow Councilors and make himself Sea Lord, he fled in the hopes of avoiding the wrath of his former peers. You tracked him to the city-state of Cauldron, Bronson’s old home town. You enjoyed meeting Bronson’s family and the trip gave Bronson an opportunity to check in with his superiors at the Temple of Aster. You also captured Soderheim and killed nearly everyone with whom he had come into contact. The recapturing part was made considerably easier because by the time you found Soderheim his new friends had realized he was much more trouble than he was worth and turned him over to a rather eccentric beholder called The Sculptor, who promptly turned him to stone. One could argue that killing all those people was justified. Soderheim, seeking revenge or perhaps to reclaim a position of power, was passing information to a group of pirates known as the Crimson Fleet. The Fleet intended to use the promise of invading Freeport to expand its ranks. On the other hand, running around Cauldron killing people might be the way to cause a major diplomatic incident if Freeport was the kind of place that cared about such niceties. Let’s just say none of you will be vacationing in Cauldron any time soon. After delivering Soderheim to the Captain’s Council you went your separate ways. You soon learned that all had not been well in Freeport while you were away. Shortly after your departure a group of vampires came to Freeport and started making trouble. Not long thereafter a group of vampire hunters arrived and began making even more trouble. Sea Lady Marilese Maeorgan and the Captain’s Council seem content to let the vampire hunters do their job. They aren’t going to quibble if a few people get hurt in the process, and certainly no one is going to speak up if any of Bronson’s acquaintances in the local undead community are destroyed along with the troublesome foreign vampires. You also discovered that your ship the [i]Albers[/i], which you had sent back to Freeport ahead of you, never arrived. You had come through some rough weather on your way back from Cauldron, so perhaps the Albers was merely blown off course or otherwise delayed. The party managed to gather a fair amount of information in a short amount of time and soon reconvened back at Bronson’s temple. Bronson was upset that these foreign vampires had come into town and started disrupting the delicate balance of living – undead relations he had been cultivating for years. He was perhaps even more angry that outsiders had come in to hunt ‘his undead.’ The rest of the party, while sympathetic toward Bronson’s concerns, were mostly irritated that someone else was making waves in what they had come to consider their city. Tavaari was able to discover that the vampire hunters are clerics of Mormekar (god of the dead) and Maal (god of law and judge of the dead). Their ship is anchored near the atoll which houses Freeport’s crematorium and only temple of Mormekar. He was unable to determine the location of the vampire lair. However, there are rumors that the vampires are looking for something or someone. Unfortunately he was unable to find anyone who had spoken to a vampire and lived to tell about it, so he was unable to substantiate the rumor. Bronson wanted to contact Freeport’s local vampire population. In the past they have always ignored his advances, but he thought this might be a special case. Tavaari was fairly certain that Freeport’s native vampires lair in the Merchant’s District, somewhere near the water. Bronson sent Sonsimoth, the vampire living the temple of Aster, to try to make contact. It was late when you decided to get a closer look at the vampire hunters’ ship. On your way to the docks you were ambushed by a heavily armored horseman and his allies, a group of wolves and vampire spawn. The horseman removed his helmet to reveal an uncanny resemblance to Tavaari and demanded that you turn over, “the son of Lorrim Erendyl.” The vampire proved unwilling to negotiate and instead [i]dominated[/i] Tavaari. While the other’s restrained Tavaari, Bronson rebuked the mounted vampire and controlled his vampire spawn lackeys. Sully and Nate made short work of the wolves and the vampire’s fiendish warhorse. Before you could turn your attention to the incapacitated rider another vampire appeared in the midst of the party. This new vampire also looked startlingly like Tavaari. The new vampire took Bronson by surprise, inflicting grievous wounds (and negative levels) with his rapier. Bronson proved unable to rebuke his new foe, and Sully was unable to strike him. The vampire then tumbled through the party, snatched up his heavily armored companion, and both of them disappeared. The party, disturbed by the ease with which your potent new foe had avoided your attacks and escaped, retreated to the Temple. Tavaari, having regained his wits, acknowledged that Lorrim Erendyl was his father. Furthermore, he pointed out that there is a second child of Lorrim Erendyl in Freeport, the druid Arla Fairwind, who he met at the grand ball where you were recognized for your efforts during the Battle of Pramas Deep. [/QUOTE]
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