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General Tabletop Discussion
*Dungeons & Dragons
Swashbuckling Musketeers type setting?
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<blockquote data-quote="Unwise" data-source="post: 6669028" data-attributes="member: 98008"><p>I play in a near-earth setting just like this. It basically uses an earth map and is more about the shaky ceasefire along the Spanish-French border than about defeating some archenemy. The main threat to the known world is currently rising Ottoman nationalism and a political marriage linking Austria to Hungary to the Ottomans.</p><p></p><p>In the background is the Age of Discovery. Explorers are always coming back with wild tales of cannibal filled islands, cities of gold, sleeping dragons and forbidden cities. The Dragon Emperor of China is starting to make his vast wealth and influence felt too, now that he has build the great wall to keep the Orcs and Hobgoblins at bay.</p><p></p><p>It is just such a rich setting, I love it.</p><p></p><p>One thing that really helps is having mechanical reason to abide by the weapon and armor preferences of the time. Quite simply, what we do is say that firearms have a maximum To-Hit of 15. This means that having an AC over 15 is largely a waste against many enemies. You can see how a unit of knights is just not worthwhile in mass combat when a bunch of villagers with muskets can mow them down. An AC 20 knight is still a terrible combatant to fight, you better hope you have some firearms on you or you are in trouble.</p><p></p><p>I personally play a Dex based fighter who is a kings musketeer. My other character is a Str based fighter who wears half-plate and puffy sleeves/pantaloons and uses a Pike. He is a swiss mercenary in the pope's employ. Nobody thinks his choice of weapon is weird as it is a traditional weapon of his regiment. My friends play a playboy bohemian noble (bard) and a native american chieftain (ranger) who was taken to the spanish court as a 'noble savage' then abandoned once he was no longer found to be amusing. He just wants to go home.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6669028, member: 98008"] I play in a near-earth setting just like this. It basically uses an earth map and is more about the shaky ceasefire along the Spanish-French border than about defeating some archenemy. The main threat to the known world is currently rising Ottoman nationalism and a political marriage linking Austria to Hungary to the Ottomans. In the background is the Age of Discovery. Explorers are always coming back with wild tales of cannibal filled islands, cities of gold, sleeping dragons and forbidden cities. The Dragon Emperor of China is starting to make his vast wealth and influence felt too, now that he has build the great wall to keep the Orcs and Hobgoblins at bay. It is just such a rich setting, I love it. One thing that really helps is having mechanical reason to abide by the weapon and armor preferences of the time. Quite simply, what we do is say that firearms have a maximum To-Hit of 15. This means that having an AC over 15 is largely a waste against many enemies. You can see how a unit of knights is just not worthwhile in mass combat when a bunch of villagers with muskets can mow them down. An AC 20 knight is still a terrible combatant to fight, you better hope you have some firearms on you or you are in trouble. I personally play a Dex based fighter who is a kings musketeer. My other character is a Str based fighter who wears half-plate and puffy sleeves/pantaloons and uses a Pike. He is a swiss mercenary in the pope's employ. Nobody thinks his choice of weapon is weird as it is a traditional weapon of his regiment. My friends play a playboy bohemian noble (bard) and a native american chieftain (ranger) who was taken to the spanish court as a 'noble savage' then abandoned once he was no longer found to be amusing. He just wants to go home. [/QUOTE]
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Swashbuckling Musketeers type setting?
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