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Swashbuckling, pirate campaign -- please help
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<blockquote data-quote="GlassJaw" data-source="post: 2291253" data-attributes="member: 22103"><p>Personally, I think a low-magic setting is better suited to capture the pirate-feel. No doubt your players will conjure up pulpy images of Pirates of the Caribbean or Erol Flynn when they are making up their characters. But if it's just some pirate prestige classes in a traditional fantasy world, it will be difficult to capture that feel.</p><p></p><p>Part of the fun of a pirate campaign is that nature (the sea) is always against you. Ship-to-ship fighting is also very difficult. But when you can cast water breathing if you fall in the ocean or fireball incoming ships, the stuff that makes the setting cool is lost.</p><p></p><p></p><p></p><p>Carl brings up another good point about the flavor of the setting. My vision of a pirate campaign is very cinematic - loose on the rules and thick on the pulp. Cutting a rope and swinging up to the rigging is very cinematic and cool. Casting fly and doing the same? Ehh, not so much.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 2291253, member: 22103"] Personally, I think a low-magic setting is better suited to capture the pirate-feel. No doubt your players will conjure up pulpy images of Pirates of the Caribbean or Erol Flynn when they are making up their characters. But if it's just some pirate prestige classes in a traditional fantasy world, it will be difficult to capture that feel. Part of the fun of a pirate campaign is that nature (the sea) is always against you. Ship-to-ship fighting is also very difficult. But when you can cast water breathing if you fall in the ocean or fireball incoming ships, the stuff that makes the setting cool is lost. Carl brings up another good point about the flavor of the setting. My vision of a pirate campaign is very cinematic - loose on the rules and thick on the pulp. Cutting a rope and swinging up to the rigging is very cinematic and cool. Casting fly and doing the same? Ehh, not so much. [/QUOTE]
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