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Swashbuckling plot help! (My Players Out!)
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<blockquote data-quote="randomling" data-source="post: 1538519" data-attributes="member: 8432"><p>S'mon, StalkingBlue, <strong>that means you!</strong> If you're reading this, STOP NOW!</p><p></p><p>Right, got that out of the way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm starting a new, swashbuckling game with two players. They have really cool character concepts, both petty criminals with connections to the same local thieves' guild and some past knowledge of each other.</p><p></p><p>I'm expecting this game to be heavily player-driven, so I'm not worrying unnecessarily about doing huge amounts of planning (especially since I'm not running the first session for a month or so). But what I am trying to do is put together some ideas for a first scenario which is going draw these two characters back together in the short-term. I figure they can sort the rest out themselves. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'm working with my players a bit to put together the parameters of this first scenario, but of course there's no fun if they know all the secrets before they start the game! My current thoughts are that this will be an "I've got a job for you" type setup, so the PCs will either start off in the back room of a pub with the guild leader (the pub landlord) and a client. I'm thinking it might be a retrieval job - the "client" wants something picked up. The item I'm thinking of is a whistle, apparently carved from bone and around the length & width of somebody's little finger - the client will be collecting them for some reason, and there is one in a noble house.</p><p></p><p>I want to connect this to Voodoo magic or something. Hrm.</p><p></p><p>Any ideas springing into people's heads? Help?</p></blockquote><p></p>
[QUOTE="randomling, post: 1538519, member: 8432"] S'mon, StalkingBlue, [b]that means you![/b] If you're reading this, STOP NOW! Right, got that out of the way. :) I'm starting a new, swashbuckling game with two players. They have really cool character concepts, both petty criminals with connections to the same local thieves' guild and some past knowledge of each other. I'm expecting this game to be heavily player-driven, so I'm not worrying unnecessarily about doing huge amounts of planning (especially since I'm not running the first session for a month or so). But what I am trying to do is put together some ideas for a first scenario which is going draw these two characters back together in the short-term. I figure they can sort the rest out themselves. ;) I'm working with my players a bit to put together the parameters of this first scenario, but of course there's no fun if they know all the secrets before they start the game! My current thoughts are that this will be an "I've got a job for you" type setup, so the PCs will either start off in the back room of a pub with the guild leader (the pub landlord) and a client. I'm thinking it might be a retrieval job - the "client" wants something picked up. The item I'm thinking of is a whistle, apparently carved from bone and around the length & width of somebody's little finger - the client will be collecting them for some reason, and there is one in a noble house. I want to connect this to Voodoo magic or something. Hrm. Any ideas springing into people's heads? Help? [/QUOTE]
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