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Swashbuckling plot help! (My Players Out!)
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<blockquote data-quote="randomling" data-source="post: 1561096" data-attributes="member: 8432"><p>OK, I ran an intro vignette and the house robbery scenario, though cool, is not going to work any more. Oh well, it might come around some other time, I'm keeping it on the back burner (I could easily run it at higher levels when the house could have cooler defences).</p><p></p><p>My two PCs are Jonnie Skaflock, a sleazy petty criminal, and Carlota Matarre, a dashing female pirate. At the end of the last session they parted ways, which has interestingly enough given me a focus for the campaign, because it can be episodic - the PCs separating at the end of each scenario and being thrown together at the beginning of each new one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And now we have a brilliant situation between the two PCs, as the last time Jonnie saw Carlota she was threatening him with a pistol. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Anyhow, I've got an interesting idea for an opening scene to lead into (I think) a site-based scenario. I want to start with the PCs waking up in the hold of a ship with bad headaches and no real idea how they got there, just jumbled memories. It is, of course, a ghost ship.</p><p></p><p>I really like the idea of a creepy, deserted ghost ship, but there have to be NPCs (ghosts! but living NPCs too probably) to interact with and I have to figure out why these two first-level antiheroes have been grabbed aboard a ghost ship and what is going on...</p><p></p><p>Got last memories though:</p><p></p><p>Jonnie: <em>You're running down a dark alleyway, running at full pace, running for your life, and there is something coming after you that doesn't make a sound.</em></p><p>Carlota: <em>You're standing on a jetty, and as the sun comes up and mist is rolling in, a ship appears on the horizon. As it moves into view, a bird - a kestrel - flies towards you, and lands on your shoulder.</em></p><p></p><p>Help anyone?</p></blockquote><p></p>
[QUOTE="randomling, post: 1561096, member: 8432"] OK, I ran an intro vignette and the house robbery scenario, though cool, is not going to work any more. Oh well, it might come around some other time, I'm keeping it on the back burner (I could easily run it at higher levels when the house could have cooler defences). My two PCs are Jonnie Skaflock, a sleazy petty criminal, and Carlota Matarre, a dashing female pirate. At the end of the last session they parted ways, which has interestingly enough given me a focus for the campaign, because it can be episodic - the PCs separating at the end of each scenario and being thrown together at the beginning of each new one. :) And now we have a brilliant situation between the two PCs, as the last time Jonnie saw Carlota she was threatening him with a pistol. :cool: Anyhow, I've got an interesting idea for an opening scene to lead into (I think) a site-based scenario. I want to start with the PCs waking up in the hold of a ship with bad headaches and no real idea how they got there, just jumbled memories. It is, of course, a ghost ship. I really like the idea of a creepy, deserted ghost ship, but there have to be NPCs (ghosts! but living NPCs too probably) to interact with and I have to figure out why these two first-level antiheroes have been grabbed aboard a ghost ship and what is going on... Got last memories though: Jonnie: [i]You're running down a dark alleyway, running at full pace, running for your life, and there is something coming after you that doesn't make a sound.[/i] Carlota: [i]You're standing on a jetty, and as the sun comes up and mist is rolling in, a ship appears on the horizon. As it moves into view, a bird - a kestrel - flies towards you, and lands on your shoulder.[/i] Help anyone? [/QUOTE]
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