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General Tabletop Discussion
*TTRPGs General
Swashbuckling Plot Ideas Needed
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<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1209183" data-attributes="member: 14214"><p>I ran a swashbuckling theme once for a gaming con. I watched about 5 to 10 Errol Flynn movies in a row, then sat down and merged plot lines from each into Greyhawk. I think the favorite one was the twisted Robin Hood tale that I spun... The characters worked for the sheriff, who was actually good, and were trying to hunt down Robin Hood, who wasn't good at all.</p><p></p><p>Intriguing thing was - the party had no way of detecting good or evil - they 'assumed' from the nature of the plot who was evil and who wasn't..</p><p></p><p>Boy that was fun.</p><p></p><p></p><p>In a different plot, there were kingdoms at war, and a fair maiden to rescue. Only a small band could penetrate to the castle, and these had to be the most courageous fencers of all, because they would have to fight their way out of the castle.</p><p></p><p>In yet a different plot, I borrowed the 'Three Musketeers' theme, and had three sword wielding guardians defending a maiden from capture... With a huge bounty on her head, but not on theirs, individual bounty hunters kept challenging them while trying to get her from point A to point B... I think it was transferring her from house arrest to prison to court, back to house arrest, then freeing her because the court was hi-jacked, all the while trying to fend off these bounty hunters. They were supposed to eventually clear her name, but we ran out of time.</p><p></p><p>I distinctly recall those players A) being highly irritated with me during the game and B) making a point of looking me up the second day of the Con to thank me for an awesome plot based game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1209183, member: 14214"] I ran a swashbuckling theme once for a gaming con. I watched about 5 to 10 Errol Flynn movies in a row, then sat down and merged plot lines from each into Greyhawk. I think the favorite one was the twisted Robin Hood tale that I spun... The characters worked for the sheriff, who was actually good, and were trying to hunt down Robin Hood, who wasn't good at all. Intriguing thing was - the party had no way of detecting good or evil - they 'assumed' from the nature of the plot who was evil and who wasn't.. Boy that was fun. In a different plot, there were kingdoms at war, and a fair maiden to rescue. Only a small band could penetrate to the castle, and these had to be the most courageous fencers of all, because they would have to fight their way out of the castle. In yet a different plot, I borrowed the 'Three Musketeers' theme, and had three sword wielding guardians defending a maiden from capture... With a huge bounty on her head, but not on theirs, individual bounty hunters kept challenging them while trying to get her from point A to point B... I think it was transferring her from house arrest to prison to court, back to house arrest, then freeing her because the court was hi-jacked, all the while trying to fend off these bounty hunters. They were supposed to eventually clear her name, but we ran out of time. I distinctly recall those players A) being highly irritated with me during the game and B) making a point of looking me up the second day of the Con to thank me for an awesome plot based game :). [/QUOTE]
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