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Swashbuckling/Seafaring campaigns?
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<blockquote data-quote="Tonguez" data-source="post: 446259" data-attributes="member: 1125"><p>Cool I'd volunteer to sign up and play in that campaign<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for me I've played games in which ship adventures have occured (ie in which the ship the PCs are travelling on is attacked by Sea Serpents) and am currently running a Polynesian campaign (lots of ship-based atction (though not Swashbuckling per se))</p><p></p><p>The difficulty of Ship-based adventures imho is that they get repetitive and their isn't all that much to do. - Okay we've been attacked by Pirates, been attacked by sea serpents, been attacked by harpies, been attacked by Sahuagin, been attacked by the Ghost Ship, we've attacked the Spanish galleon- um now what</p><p></p><p>But seriously and for some ideas - remeber that Bucaneers made a lot of land based forays (eg raids on military fortresses), exploration of inland swamps (read Tim Powers 'On Stranger Tides - excellent book) and mysterious islands. You could go underwater too(per Aeolius and play FF X for ideas too.)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 446259, member: 1125"] Cool I'd volunteer to sign up and play in that campaign:) As for me I've played games in which ship adventures have occured (ie in which the ship the PCs are travelling on is attacked by Sea Serpents) and am currently running a Polynesian campaign (lots of ship-based atction (though not Swashbuckling per se)) The difficulty of Ship-based adventures imho is that they get repetitive and their isn't all that much to do. - Okay we've been attacked by Pirates, been attacked by sea serpents, been attacked by harpies, been attacked by Sahuagin, been attacked by the Ghost Ship, we've attacked the Spanish galleon- um now what But seriously and for some ideas - remeber that Bucaneers made a lot of land based forays (eg raids on military fortresses), exploration of inland swamps (read Tim Powers 'On Stranger Tides - excellent book) and mysterious islands. You could go underwater too(per Aeolius and play FF X for ideas too.) [/QUOTE]
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