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<blockquote data-quote="Macbeth" data-source="post: 1020920" data-attributes="member: 11259"><p>Thanks for the suggestions. I just wanted to explain my reasons for getting rid of alignment:</p><p></p><p>1. It makes it too easy</p><p>If a persons true nature can be revealed by a single spell, the PCs can find villians, spys, assasins, without much work. Sure, some spells help counter act this, but if the PCs can use spells to discern alignment, then it quickly becomes a contest of who has the better alignment revealing/concealing spells.</p><p></p><p>2. Disguise</p><p>My characters have really latched on to the swashbuckling style, and so they've taken full advantage of the disguise skill. The one problem is that with alignment, the disguise skill is effectively limited to people of your alignment. If the characters want to disguise themselves as evil gaurds, and somebody casts an alignment detecting spell, the disguise is worthless.</p><p></p><p>3. Shades of Grey</p><p>My players are constantly finding new grey areas of alignment, finding actions that defy being classified as being of one alignment. Doing away with alignment takes care of these problems.</p><p></p><p>4. Roleplaying</p><p>without alignment the players must roleplay encounters with NPCs, using roleplaying to determine if the NPC is friend or foe. With the alignment spells the PCs can just cast a spell to determine if a new NPC is a good guy or a bad guy. Now they have to find out for themselves.</p><p></p><p>And thats about it. Thats why i don;t use alignment for a swashbuckling campaign.</p></blockquote><p></p>
[QUOTE="Macbeth, post: 1020920, member: 11259"] Thanks for the suggestions. I just wanted to explain my reasons for getting rid of alignment: 1. It makes it too easy If a persons true nature can be revealed by a single spell, the PCs can find villians, spys, assasins, without much work. Sure, some spells help counter act this, but if the PCs can use spells to discern alignment, then it quickly becomes a contest of who has the better alignment revealing/concealing spells. 2. Disguise My characters have really latched on to the swashbuckling style, and so they've taken full advantage of the disguise skill. The one problem is that with alignment, the disguise skill is effectively limited to people of your alignment. If the characters want to disguise themselves as evil gaurds, and somebody casts an alignment detecting spell, the disguise is worthless. 3. Shades of Grey My players are constantly finding new grey areas of alignment, finding actions that defy being classified as being of one alignment. Doing away with alignment takes care of these problems. 4. Roleplaying without alignment the players must roleplay encounters with NPCs, using roleplaying to determine if the NPC is friend or foe. With the alignment spells the PCs can just cast a spell to determine if a new NPC is a good guy or a bad guy. Now they have to find out for themselves. And thats about it. Thats why i don;t use alignment for a swashbuckling campaign. [/QUOTE]
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