Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Swaying a Crowd of NPCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7336967" data-attributes="member: 97077"><p>Honestly, this is more of a math question than anything else. My brain is tired today and I can't seem to come up with a decent answer. So I'm hoping you math-inclined folks can help me with prep for a one-shot scenario.</p><p></p><p>Imagine a social interaction challenge where two NPCs are trying to claim the throne of a dying king. The succession goes to the one who can sway the majority of a set number of NPCs - or PCs - to their respective sides. The scenario starts with some, but not all, of the NPCs having decided and it's currently an even split between the two vying for the throne. Others remain undecided. At the start of the scenario, the PCs are effectively undecided as well.</p><p></p><p>However, the PCs may just decide that one of <em>their</em> party members deserves to be the next ruler instead of the two NPCs making the claim. They would have to get a majority of the NPCs (less the other two claimants who won't support a PC without being magically compelled) to come to their side.</p><p></p><p>The goal here is to have the players interact with NPCs to convince them to side with one claimant or another. It's easier to sway someone who is undecided and harder to convince someone who has already decided. I don't want it the players to be able to just throw the party's weight behind one claimant or the other in order to turn the tide. Some convincing of additional NPCs is desirable otherwise the scene falls a little flat in my view. There are three basic outcomes: one claimant or the other is proclaimed the new ruler or one of the PCs is.</p><p></p><p>I currently have 16 NPCs in the scene (plus the two claimants) plus 5 PCs. The number of NPCs can change - I settled on that number as being a tough, but manageable fight should hostilities break out. I feel like convincing about three to five NPCs is "right," in terms of the difficulty and real time allotment of the challenge, but I can be moved off that position. The other claimants will seek to oppose and thwart any PC's efforts against them, effectively setting the DC and potentially imparting disadvantage to any checks. So what I need to know is the total number of NPCs and the number of decided and undecided at the start of the scene to achieve the aforementioned design goals.</p><p></p><p>Thanks in advance for any help you can provide. If anything wasn't clear, please let me know what I need to clarify. XP will go to everyone who contributes.</p></blockquote><p></p>
[QUOTE="iserith, post: 7336967, member: 97077"] Honestly, this is more of a math question than anything else. My brain is tired today and I can't seem to come up with a decent answer. So I'm hoping you math-inclined folks can help me with prep for a one-shot scenario. Imagine a social interaction challenge where two NPCs are trying to claim the throne of a dying king. The succession goes to the one who can sway the majority of a set number of NPCs - or PCs - to their respective sides. The scenario starts with some, but not all, of the NPCs having decided and it's currently an even split between the two vying for the throne. Others remain undecided. At the start of the scenario, the PCs are effectively undecided as well. However, the PCs may just decide that one of [I]their[/I] party members deserves to be the next ruler instead of the two NPCs making the claim. They would have to get a majority of the NPCs (less the other two claimants who won't support a PC without being magically compelled) to come to their side. The goal here is to have the players interact with NPCs to convince them to side with one claimant or another. It's easier to sway someone who is undecided and harder to convince someone who has already decided. I don't want it the players to be able to just throw the party's weight behind one claimant or the other in order to turn the tide. Some convincing of additional NPCs is desirable otherwise the scene falls a little flat in my view. There are three basic outcomes: one claimant or the other is proclaimed the new ruler or one of the PCs is. I currently have 16 NPCs in the scene (plus the two claimants) plus 5 PCs. The number of NPCs can change - I settled on that number as being a tough, but manageable fight should hostilities break out. I feel like convincing about three to five NPCs is "right," in terms of the difficulty and real time allotment of the challenge, but I can be moved off that position. The other claimants will seek to oppose and thwart any PC's efforts against them, effectively setting the DC and potentially imparting disadvantage to any checks. So what I need to know is the total number of NPCs and the number of decided and undecided at the start of the scene to achieve the aforementioned design goals. Thanks in advance for any help you can provide. If anything wasn't clear, please let me know what I need to clarify. XP will go to everyone who contributes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Swaying a Crowd of NPCs
Top