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Swaying a Crowd of NPCs
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<blockquote data-quote="jgsugden" data-source="post: 7337119" data-attributes="member: 2629"><p>Simple version: </p><p></p><p>Set a DC and target time for each NPC. If the PCs spend the target time trying to persuade the NPC, then they get a normal persuasion role against the DC to try to persuade them. If they give a great spiel to you on how they sell the NPC on the PCs, give them advantage. If they spend less than the recommended time or stick their foot in their mouth, give them disadvantage. </p><p></p><p>At the same time, have the NPCs approaching people and spending time trying to persuade them. Persuading someone that has already decided should be about 5 higher than convincing some that is undecided, but you can fluctuate the DCs based upon circumstance (an NPC dwarf might be better persuaded by a dwarf, etc...)</p><p></p><p>In the end, when it is time to vote, the PCs should not have had enough time to try to persuade everyone - and there may be people they thought they won over that the NPCs turned (or vis versa). Anyone that is still undecided should flip a coin or - if only partially converted in your mind, might role a die to determine how they vote (not literally). </p><p></p><p>That is how I'd handle it. As there is not enough time to talk to everyone, all the PCs are encouraged to participate, even if social skills are not usually their forte - perhaps requiring the PCs to figure out who the best targets for the awkward uncharismatic PCs might be...</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7337119, member: 2629"] Simple version: Set a DC and target time for each NPC. If the PCs spend the target time trying to persuade the NPC, then they get a normal persuasion role against the DC to try to persuade them. If they give a great spiel to you on how they sell the NPC on the PCs, give them advantage. If they spend less than the recommended time or stick their foot in their mouth, give them disadvantage. At the same time, have the NPCs approaching people and spending time trying to persuade them. Persuading someone that has already decided should be about 5 higher than convincing some that is undecided, but you can fluctuate the DCs based upon circumstance (an NPC dwarf might be better persuaded by a dwarf, etc...) In the end, when it is time to vote, the PCs should not have had enough time to try to persuade everyone - and there may be people they thought they won over that the NPCs turned (or vis versa). Anyone that is still undecided should flip a coin or - if only partially converted in your mind, might role a die to determine how they vote (not literally). That is how I'd handle it. As there is not enough time to talk to everyone, all the PCs are encouraged to participate, even if social skills are not usually their forte - perhaps requiring the PCs to figure out who the best targets for the awkward uncharismatic PCs might be... [/QUOTE]
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