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General Tabletop Discussion
*Dungeons & Dragons
Swaying a Crowd of NPCs
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<blockquote data-quote="77IM" data-source="post: 7337411" data-attributes="member: 12377"><p>[MENTION=6783882]Nevvur[/MENTION]: You're right about the undecided voters. If we assume that each one flips a coin just before the vote, then it's likely that the PCs' candidate can still win even if they haven't secured enough votes. That changes the math a little bit, but not by much, especially if you assume that most players won't stop schmoozing until they know they have enough votes.</p><p></p><p></p><p></p><p></p><p>I love the idea of displaying this as a state machine for each NPC:</p><p>Strongly Decided <---> Decided <---> Undecided</p><p></p><p>If it were me, I would lay out a map of a Viking hall, and arrange the NPCs according to the state machine. Undecideds in the middle, Strongly Decideds in the corners (initially only the candidates themselves) and regular Decideds in between. This provides a really immediate visualization of the current state of the vote and also immediate feedback for how the PCs are swaying things.</p></blockquote><p></p>
[QUOTE="77IM, post: 7337411, member: 12377"] [MENTION=6783882]Nevvur[/MENTION]: You're right about the undecided voters. If we assume that each one flips a coin just before the vote, then it's likely that the PCs' candidate can still win even if they haven't secured enough votes. That changes the math a little bit, but not by much, especially if you assume that most players won't stop schmoozing until they know they have enough votes. I love the idea of displaying this as a state machine for each NPC: Strongly Decided <---> Decided <---> Undecided If it were me, I would lay out a map of a Viking hall, and arrange the NPCs according to the state machine. Undecideds in the middle, Strongly Decideds in the corners (initially only the candidates themselves) and regular Decideds in between. This provides a really immediate visualization of the current state of the vote and also immediate feedback for how the PCs are swaying things. [/QUOTE]
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