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[SWd20] D&D => Star Wars: The Burning Plague
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<blockquote data-quote="DnDChick" data-source="post: 2322887" data-attributes="member: 54"><p>Naw, not really "beaeten" ... you just need to re-define what a "dungeon crawl" is as it applies to Star Wars. If you're inside in a labyrinth-like structure with danger and unknowns at every turn ... that is what a dungeon crawl is to Star Wars characters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My ideas for converting Sunken Citadel:</p><p></p><p>Its an ancient Sith temple buried long ago on the volcanic moon of a gas giant. There is an outpost on the moon, one of the many "wretched hives of scum and villiany" in the Outer Rim that also happens to have a sizeable population of prospectors, ranchers, and everyday folk (i.e. the town of Oakhurst -- needs a name change).</p><p></p><p>Subterranean inhabitatns of the moon (i.e. the goblins and kobolds in the adventure) moved into the abandoned temple and started fighting over it. The Gulthais Tree in the lowest depths of the module is a tree that is strong in the Dark Side, much like the tree on Dagobah. I am still deciding what to do about the evil druid that runs the show though. I already used the "fallen Jedi guarding a location strong in the Dark Side" angle in the Burning Plague. I might replace the three big bad guys at the end with powerful, insane Sith assassin droids that have, over the centuries, altered their own programming to become guardians of the Tree.</p><p></p><p>Dunno, though ... this one is still simmering in the bubbling idea caultron that is my mind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DnDChick, post: 2322887, member: 54"] Naw, not really "beaeten" ... you just need to re-define what a "dungeon crawl" is as it applies to Star Wars. If you're inside in a labyrinth-like structure with danger and unknowns at every turn ... that is what a dungeon crawl is to Star Wars characters. :) My ideas for converting Sunken Citadel: Its an ancient Sith temple buried long ago on the volcanic moon of a gas giant. There is an outpost on the moon, one of the many "wretched hives of scum and villiany" in the Outer Rim that also happens to have a sizeable population of prospectors, ranchers, and everyday folk (i.e. the town of Oakhurst -- needs a name change). Subterranean inhabitatns of the moon (i.e. the goblins and kobolds in the adventure) moved into the abandoned temple and started fighting over it. The Gulthais Tree in the lowest depths of the module is a tree that is strong in the Dark Side, much like the tree on Dagobah. I am still deciding what to do about the evil druid that runs the show though. I already used the "fallen Jedi guarding a location strong in the Dark Side" angle in the Burning Plague. I might replace the three big bad guys at the end with powerful, insane Sith assassin droids that have, over the centuries, altered their own programming to become guardians of the Tree. Dunno, though ... this one is still simmering in the bubbling idea caultron that is my mind. :) [/QUOTE]
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[SWd20] D&D => Star Wars: The Burning Plague
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