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[SWd20]Off on the Rim OOC(Full)
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<blockquote data-quote="Festy_Dog" data-source="post: 1249846" data-attributes="member: 2561"><p>Kluurz 2nd-level Scout</p><p>Medium Humanoid (Trandoshan)</p><p>Vitality: 2d8+2 (16 vp)</p><p>Wounds: 12wp</p><p>Initiative: +1</p><p>Speed: 10m</p><p>Armor Class: 14 (+1 Dex, +1 nat. armour, +2 class), touch 13, flat-footed 13</p><p>Base Attack/Grapple: +1/+4</p><p>Attacks: +4 melee (mw +1 combat gloves) d4+6 (crit 20); +2 ranged (blaster) 3d6 (crit 20)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: None</p><p>Special Qualities: 20m infravision, trailblazing</p><p>Saves: Fort +3, Ref +3, Will +2</p><p>Abilities: str 17, dex 12, con 12, int 14, wis 10, cha 10</p><p></p><p>Skills: </p><p>astrogate +4 (+2 ranks, +2 int)</p><p>climb +5 (+2 ranks, +3 str)</p><p>computer use +4 (+2 ranks, +2 int)</p><p>demolitions +4 (+2 ranks, +2 int)</p><p>hide +4 (+3 ranks, +1 dex)</p><p>jump+5 (+2 ranks, +3 str)</p><p>knowledge(wilderness lore) +5 (+3 ranks, +2 int)</p><p>listen +3 (+3 ranks)</p><p>move silently +4 (+3 ranks, +1 dex)</p><p>pilot +4 (+3 ranks, +1 dex)</p><p>repair +6 (+2 ranks, +2 int, +2 equip)</p><p>search +4 (+2 ranks, +2 int)</p><p>spot +3 (+3 ranks)</p><p>survival +5 (+5 ranks)</p><p>swim +1 (+3 ranks, +3 str, -5 gear)</p><p></p><p>Feats: weapon prof. (simple), weapon prof. (blaster pistols), weapon prof. (blaster rifles), track, martial arts</p><p>XP: 1000/3000</p><p>Weight: 104.5kg(total) = 94kg (char) + 10.5kg (gear)</p><p>Height: 1.8m</p><p>Languages: Basic, Dosh, Shyriiwook (literate in all)</p><p></p><p>Equipment: 200 credits</p><p></p><p>mw(+1) combat gloves </p><p>blaster </p><p>3 power packs </p><p>all temp cloak </p><p>comm-link (headset) </p><p>credit chip </p><p>backpack </p><p>2 sets of fatigues</p><p>1 set of normal clothes </p><p></p><p></p><p>Kluurz grew up as part of the Wookie-slave trade, taught by his father in the ways of the wilderness and hunting. Though he didn't mind spending time out in wilderness areas, herding up wookies like cattle didn't really appeal to him that much. So he talked with his father about leaving the industry and taking up professional boxing. His father was less than impressed and many arguments between the two led to a sour parting of ways, higlighted by Kluurz's releasing an entire trip's worth of slaves then helping them get as far away as possible, by hijacking the ship they were to be transported in. This put him in the bad books with a lot of people, so he (and a number of the wookie escapies) pooled what resources they had and fled to the outer rim. After a few brief farewells they split up on arrival for safety reasons, and went about making new lives. Kluurz hired himself out as a mercenary and scout, working as a particularly successful boxer on the side.</p></blockquote><p></p>
[QUOTE="Festy_Dog, post: 1249846, member: 2561"] Kluurz 2nd-level Scout Medium Humanoid (Trandoshan) Vitality: 2d8+2 (16 vp) Wounds: 12wp Initiative: +1 Speed: 10m Armor Class: 14 (+1 Dex, +1 nat. armour, +2 class), touch 13, flat-footed 13 Base Attack/Grapple: +1/+4 Attacks: +4 melee (mw +1 combat gloves) d4+6 (crit 20); +2 ranged (blaster) 3d6 (crit 20) Space/Reach: 5 ft./5 ft. Special Attacks: None Special Qualities: 20m infravision, trailblazing Saves: Fort +3, Ref +3, Will +2 Abilities: str 17, dex 12, con 12, int 14, wis 10, cha 10 Skills: astrogate +4 (+2 ranks, +2 int) climb +5 (+2 ranks, +3 str) computer use +4 (+2 ranks, +2 int) demolitions +4 (+2 ranks, +2 int) hide +4 (+3 ranks, +1 dex) jump+5 (+2 ranks, +3 str) knowledge(wilderness lore) +5 (+3 ranks, +2 int) listen +3 (+3 ranks) move silently +4 (+3 ranks, +1 dex) pilot +4 (+3 ranks, +1 dex) repair +6 (+2 ranks, +2 int, +2 equip) search +4 (+2 ranks, +2 int) spot +3 (+3 ranks) survival +5 (+5 ranks) swim +1 (+3 ranks, +3 str, -5 gear) Feats: weapon prof. (simple), weapon prof. (blaster pistols), weapon prof. (blaster rifles), track, martial arts XP: 1000/3000 Weight: 104.5kg(total) = 94kg (char) + 10.5kg (gear) Height: 1.8m Languages: Basic, Dosh, Shyriiwook (literate in all) Equipment: 200 credits mw(+1) combat gloves blaster 3 power packs all temp cloak comm-link (headset) credit chip backpack 2 sets of fatigues 1 set of normal clothes Kluurz grew up as part of the Wookie-slave trade, taught by his father in the ways of the wilderness and hunting. Though he didn't mind spending time out in wilderness areas, herding up wookies like cattle didn't really appeal to him that much. So he talked with his father about leaving the industry and taking up professional boxing. His father was less than impressed and many arguments between the two led to a sour parting of ways, higlighted by Kluurz's releasing an entire trip's worth of slaves then helping them get as far away as possible, by hijacking the ship they were to be transported in. This put him in the bad books with a lot of people, so he (and a number of the wookie escapies) pooled what resources they had and fled to the outer rim. After a few brief farewells they split up on arrival for safety reasons, and went about making new lives. Kluurz hired himself out as a mercenary and scout, working as a particularly successful boxer on the side. [/QUOTE]
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