SWd20 rules oddities?

Plane Sailing

Astral Admin - Mwahahaha!
We've recently moved our SW campaign from the original d20 to the revised rulebooks, and we've come across what seem to be a couple of oddities. I was wondering whether anyone else has come across them and whether you have decided to do anything about them (or leave as is).

1. We love the new DR rules, but are concerned that almost every single creature in the book appears, shall we say, unadjusted? They tend to have huge "natural" bonuses which add to their defence class (?) and no DR at all. It looks as if they have just moved these creatures across whole-cloth without actually thinking through how they might fit into the new way of handling armour. We end up with big clumsy rancors which have a defence score that would put a jedi guardian to shame!

2. (a carry over from original version, but accentuated now) It seems strange that while the forgery skill is used for changing electronic documents, the credit chip still requires a "computer use" skill roll to adjust its monetary value. The computer use skill has acquired welcome expansion in the revised rules, but it seems out of place here. Traditionally one of the key elements of forgery is counterfeiting - fake currency - and it seems much more likely that the Forgery skill should be used to alter (forge) credit chip values or identities.

Cheers
 

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Another one

3. Probably one of the seminal moments in the original film was Luke training to "see" with the force in the ships hold - wearing a helmet with the blast visor down and deflecting the remote drones bolts. Where on earth does this exist in the "force powers" in SWd20? It would seem that there should be something sitting under the "sense" feat, probably in the nature of blindsight or *something*. I can't find anything which is vaguely similar (discounting Blindfight which has nothing to do with the force). It seems strange that this is missing when oddities like "Knight Mind" end up getting included - presumably from some book because I've not seen anything like it in the films.

Cheers
 

1. Not really sure what to say on this one. :cool:

2. You could easily just change the skill from Comp Use to Forgery. I don't see what would be wrong with doing that, and it might make the skill a bit more attractive.

3. It is a varient of the Sense feat. Its explained in Power of the Jedi, which is a great book. :D
 

Thanks for the response.

I've not seen "power of the jedi" (I don't think any of my gaming group has it). We play SW once a month... worth it for that, do you think? How far away from the "revised" rules is it? Many changes needed?

Cheers
 

I don't have the Jedi book either, but I belive it was published after the revision. I looked through it in the store and almost picked it up. Among addiitonal PrC's, feats & powers, it has write ups of many Jedi from the last few movies...
 

Yep, it came out after the revision...around September last year or so...don't remember exactly when. Its definatly worth getting. Lots and lots of info on the Jedi, not just game rule stuff. Its probably my favorite SWd20 book next to the Ultimate Alien Anthology...I'm a sucker for more races.:D
 



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