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[SWd20] Saber-Stars?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2308068" data-attributes="member: 12332"><p>Heh heh heh. My SWRPG game my players are all 4th level padawans ... with training sabers.</p><p></p><p>For the uninitiated, Training Sabers are found in PotJ. They're powered-down sabers for students so they don't accidentally kill themselves. Only do 1d6 damage to objects (doesn't ignore DR) and 1d3 WP to living targets. Does the normal amount of VP damage though. They look and sound really cool and "will give you a really nasty burn ... might even need to put some salve on it." Other than that, not much use for anything.</p><p></p><p>But it's brought out the Jedi in all of my players. I spent the first game session slapping their padawan tails around the facility. First I dropped them cold in blinding helmets with remotes pinging at them, and waited for somebody to remember they could use "Sense" to extend their senses through the force. (Which could have been annoying, but they got a kick out of trying different things before they "remembered their training" and started burning VP and move actions to "see" so they could Deflect (Attack).) Then I let an unarmed Master slap them down until they learned to use Aid Another and something other than direct attacks to hit his absurdly high AC. Etc etc.</p><p></p><p>It was some chancey GMing, against my usual norms, but I felt that properly playing Jedi was so outside of the normal D20 run that I needed to send a message and shake some things up. Originally I had 12 people who wanted to play, and all but 3 of them wanted to play Guardians. After I whittled down the pool by time and interests, we ended up with 3 alien Consulars and 3 Human Guardians (all Lightsaber beatsticks).</p><p></p><p>I'm forcing them all to use regular Craft rules to make their first Lightsaber, all 3,000 credits worth. At 4th level the 20 DC is very hard to hit, so in two sessions the average progress is 1100cr in. They probably won't finish them until 5th level.</p><p></p><p>So until they get to 5th, they're stuck with sporting blasters and training sabers, doing odd missions and uncovering a growing dark side threat (when isn't there a dark side threat of some sort growing? Like fungus in gym showers, I tells ya.) But a group full of Jedi is not without ability.</p><p></p><p>More than I thought. I scaled back an encounter to account for their general lack of powerful weaponry. Sent them against some 4th level thugs with sporting blasters. While the Jedi couldn't deal any real damage with their sabers, they were still "armed" with melee weapons and the guardians moved in aided by the consulars and handily disarmed, tripped, and generally humiliated my thugs without killing anybody. Consulars giving ground 2m by 2m using full defense against the one other melee combatant (a Dark Side Marauder that only wanted to escape) to keep from getting hit, all sorts of stuff. Made me proud.</p><p></p><p>So now, when they DO get their hands on their lightsabers, I don't think anybody will get Lightsaber Syndrome. They're sure enough of themselves that they'll know if they need to strike to kill, the situation will be grim indeed.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2308068, member: 12332"] Heh heh heh. My SWRPG game my players are all 4th level padawans ... with training sabers. For the uninitiated, Training Sabers are found in PotJ. They're powered-down sabers for students so they don't accidentally kill themselves. Only do 1d6 damage to objects (doesn't ignore DR) and 1d3 WP to living targets. Does the normal amount of VP damage though. They look and sound really cool and "will give you a really nasty burn ... might even need to put some salve on it." Other than that, not much use for anything. But it's brought out the Jedi in all of my players. I spent the first game session slapping their padawan tails around the facility. First I dropped them cold in blinding helmets with remotes pinging at them, and waited for somebody to remember they could use "Sense" to extend their senses through the force. (Which could have been annoying, but they got a kick out of trying different things before they "remembered their training" and started burning VP and move actions to "see" so they could Deflect (Attack).) Then I let an unarmed Master slap them down until they learned to use Aid Another and something other than direct attacks to hit his absurdly high AC. Etc etc. It was some chancey GMing, against my usual norms, but I felt that properly playing Jedi was so outside of the normal D20 run that I needed to send a message and shake some things up. Originally I had 12 people who wanted to play, and all but 3 of them wanted to play Guardians. After I whittled down the pool by time and interests, we ended up with 3 alien Consulars and 3 Human Guardians (all Lightsaber beatsticks). I'm forcing them all to use regular Craft rules to make their first Lightsaber, all 3,000 credits worth. At 4th level the 20 DC is very hard to hit, so in two sessions the average progress is 1100cr in. They probably won't finish them until 5th level. So until they get to 5th, they're stuck with sporting blasters and training sabers, doing odd missions and uncovering a growing dark side threat (when isn't there a dark side threat of some sort growing? Like fungus in gym showers, I tells ya.) But a group full of Jedi is not without ability. More than I thought. I scaled back an encounter to account for their general lack of powerful weaponry. Sent them against some 4th level thugs with sporting blasters. While the Jedi couldn't deal any real damage with their sabers, they were still "armed" with melee weapons and the guardians moved in aided by the consulars and handily disarmed, tripped, and generally humiliated my thugs without killing anybody. Consulars giving ground 2m by 2m using full defense against the one other melee combatant (a Dark Side Marauder that only wanted to escape) to keep from getting hit, all sorts of stuff. Made me proud. So now, when they DO get their hands on their lightsabers, I don't think anybody will get Lightsaber Syndrome. They're sure enough of themselves that they'll know if they need to strike to kill, the situation will be grim indeed. --fje [/QUOTE]
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