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Swear At & Insult Your Players
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<blockquote data-quote="Loonook" data-source="post: 4541724" data-attributes="member: 1861"><p>I think the best possible way to handle insults is to just go with nonsense. Most of the insults which are presented as such are for visual and not verbal cues. Yes, the Bard knew that many of his would be read out, but they're like the Your Momma jokes of the day; great to hear the first time, but repetition during the period-of-use would make you look like quite the poseur.</p><p></p><p>I had a player who I sniped the following idea from: Whenever you feel you'll need to insult an NPC or another player, use a language which you two share but which few of the other players do. The group was trapped in the belly of the beast; nasty little dungeon, nothing going right, made it up (for a new group) as something similar to the trials and tribulations of Neverwhere with far more... expressed weirdness. The players were getting into a discussion with the creature which was a place-holder for Islington, when the angel decided to insult one of the PCs, a roguish sort who was quite the Charismatic.</p><p></p><p>The player, having his little set of Post-It Notes in front of him, began to speak in a lilting, soft tone, smiling at me as he passed me the note.</p><p></p><p>The insult which he handed me involved inprobable uses of anatomy combined with the presence of animals and/or the Superior. </p><p></p><p>After a few seconds of stunned silence we held a conversation in Celestial (throwing back words and phrases the other one had given), and I wrote a short summation of the conversation. The other players were dumbfounded by the event, and when their 'face' returns with the information necessary to complete the trials they found it to be very interesting.</p><p></p><p>We just started using rough sound analogs to what we thought a dwarf, or a demon, or a bugbear would sound like, and then allowing the other person to interpret these discussions as either insults or handing off notes. Had a lot of fun in the immersion aspect, and some hilarious rapid-fire multilinguistic exchanges between all sorts of types.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4541724, member: 1861"] I think the best possible way to handle insults is to just go with nonsense. Most of the insults which are presented as such are for visual and not verbal cues. Yes, the Bard knew that many of his would be read out, but they're like the Your Momma jokes of the day; great to hear the first time, but repetition during the period-of-use would make you look like quite the poseur. I had a player who I sniped the following idea from: Whenever you feel you'll need to insult an NPC or another player, use a language which you two share but which few of the other players do. The group was trapped in the belly of the beast; nasty little dungeon, nothing going right, made it up (for a new group) as something similar to the trials and tribulations of Neverwhere with far more... expressed weirdness. The players were getting into a discussion with the creature which was a place-holder for Islington, when the angel decided to insult one of the PCs, a roguish sort who was quite the Charismatic. The player, having his little set of Post-It Notes in front of him, began to speak in a lilting, soft tone, smiling at me as he passed me the note. The insult which he handed me involved inprobable uses of anatomy combined with the presence of animals and/or the Superior. After a few seconds of stunned silence we held a conversation in Celestial (throwing back words and phrases the other one had given), and I wrote a short summation of the conversation. The other players were dumbfounded by the event, and when their 'face' returns with the information necessary to complete the trials they found it to be very interesting. We just started using rough sound analogs to what we thought a dwarf, or a demon, or a bugbear would sound like, and then allowing the other person to interpret these discussions as either insults or handing off notes. Had a lot of fun in the immersion aspect, and some hilarious rapid-fire multilinguistic exchanges between all sorts of types. Slainte, -Loonook. [/QUOTE]
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