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"Sweep" attacks in classic D&D
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<blockquote data-quote="Monayuris" data-source="post: 8690197" data-attributes="member: 6859536"><p>I've played ACKS, which has a cleave / 'chop til you drop' rule.. Wherein every time your character drops a foe to 0 hp, they can make an additional cleave attack against another nearby foe. The character gets a number of additional cleave attacks equal to its level/hit dice. There is also a damage bonus granted to fighters every 3rd level. The damage bonus allows high level fighters to typically do enough damage to one-shot low level humanoids and so they can cleave through groups of them.</p><p></p><p>This makes fighters awesome. I use this rule in every OSR game I run. </p><p></p><p>Some interesting effects of the rule..</p><p></p><p>1. Sometimes in a combat with large numbers of low level foes, a single high level fighter will throw a bunch of cleaves and single handedly break the enemy morale. Depends on initiative and who decides to go first. We kind of narrate this as this character turning to the group before and just calling out "I got this" and the rest of the group just looks on in awe.</p><p></p><p>2. It helps the magic users out because a couple good fighters can do to a group of foes what a fireball can. It evens out the power level between martial and casters.</p><p></p><p>3. Since cleave works when you drop any foe to 0hp, it is useful against even high hit die foes. Sometimes players will gamble on taking out a minion hoping they can then cleave to the stronger foe.</p><p></p><p>4.You can cleave at range, so its fun to Legolas a bunch of approaching goblins with your bow.</p><p></p><p>5. Just makes a game that is normally rooted in struggle and difficulty a little more heroic in feel.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 8690197, member: 6859536"] I've played ACKS, which has a cleave / 'chop til you drop' rule.. Wherein every time your character drops a foe to 0 hp, they can make an additional cleave attack against another nearby foe. The character gets a number of additional cleave attacks equal to its level/hit dice. There is also a damage bonus granted to fighters every 3rd level. The damage bonus allows high level fighters to typically do enough damage to one-shot low level humanoids and so they can cleave through groups of them. This makes fighters awesome. I use this rule in every OSR game I run. Some interesting effects of the rule.. 1. Sometimes in a combat with large numbers of low level foes, a single high level fighter will throw a bunch of cleaves and single handedly break the enemy morale. Depends on initiative and who decides to go first. We kind of narrate this as this character turning to the group before and just calling out "I got this" and the rest of the group just looks on in awe. 2. It helps the magic users out because a couple good fighters can do to a group of foes what a fireball can. It evens out the power level between martial and casters. 3. Since cleave works when you drop any foe to 0hp, it is useful against even high hit die foes. Sometimes players will gamble on taking out a minion hoping they can then cleave to the stronger foe. 4.You can cleave at range, so its fun to Legolas a bunch of approaching goblins with your bow. 5. Just makes a game that is normally rooted in struggle and difficulty a little more heroic in feel. [/QUOTE]
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