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"Sweep" attacks in classic D&D
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<blockquote data-quote="Cruentus" data-source="post: 8690969" data-attributes="member: 7034645"><p>I have not used Cleave or similar in my OSEA games, but am always looking for something to give fighters a little edge. I think a limited activation "extra" or carryover damage to adjacent targets might be good. </p><p></p><p>I'm thinking of my last game where the PC (Pal4), his squire (Knight1), and two heavy cavalry (1HD) faced off in an ambush against 10-16 orcs and orc sargeants. It was close run, the orcs fleeing on Morale with the squire and 1 cavalry being badly hurt. If we had a cleave of 4 attacks for the Pal for his levels, he'd have mopped the ambush pretty single handedly, turning a tense protect the caravan encounter into being barely memorable. </p><p></p><p>For me, keeping the action rolling and keeping rolls down, I think I'd lean in the direction of rollover damage or the "kill dX enemies on a hit", versus multiple attacks (and playing on VTT makes it trickier, as those extra rolls would also be "off sheet" per se, using Fantasy Grounds, especially if you're using 1st level thaco and such). In person, I'm all for rolls, its easy to grab a bunch of dice and do it quickly.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8690969, member: 7034645"] I have not used Cleave or similar in my OSEA games, but am always looking for something to give fighters a little edge. I think a limited activation "extra" or carryover damage to adjacent targets might be good. I'm thinking of my last game where the PC (Pal4), his squire (Knight1), and two heavy cavalry (1HD) faced off in an ambush against 10-16 orcs and orc sargeants. It was close run, the orcs fleeing on Morale with the squire and 1 cavalry being badly hurt. If we had a cleave of 4 attacks for the Pal for his levels, he'd have mopped the ambush pretty single handedly, turning a tense protect the caravan encounter into being barely memorable. For me, keeping the action rolling and keeping rolls down, I think I'd lean in the direction of rollover damage or the "kill dX enemies on a hit", versus multiple attacks (and playing on VTT makes it trickier, as those extra rolls would also be "off sheet" per se, using Fantasy Grounds, especially if you're using 1st level thaco and such). In person, I'm all for rolls, its easy to grab a bunch of dice and do it quickly. [/QUOTE]
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