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Sweet old Twilight 2000
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<blockquote data-quote="BWP" data-source="post: 2381275" data-attributes="member: 29024"><p>We HATED IT.</p><p> </p><p>Our group was always very combat-oriented, so any RPG we played had to have a combat system that "felt" OK. We began to be worried when we found out that we could not fire a single round from our pistols or rifles (even though the equipment is physically capable of so firing in real life) ... how were we supposed to conserve ammunition when the combat system has high ROF built-in? We didn't like that, but grumble, grumble, let's see how it works out.</p><p> </p><p>Then we fought some Russians. Eyebrows were raised when these guys were shrugging off bursts of fire from high-calibre weapons. We were not warming to this combat system at all.</p><p> </p><p>The last straw was when we encountered some wild dogs, and one dog caused more serious wounding than a squad's worth of assault rifle fire. We gave up at that point -- as far as we were concerned, the game system was just messed up.</p><p> </p><p>Now, I fully concede that we may have been playing some of these rules wrong, though we double-checked everything. It was our first attempt at it, and errors are always bound to creep in. But it wasn't <em>just</em> the combat rules -- we just didn't like much of any of it, and truth to tell we weren't especially keen on playing a group of American soldiers to begin with. (Cultural prejudice. Sorry.) We went back to playing <strong>Aftermath!</strong> to feed our shoot-'em-up tastes -- it's not a "realistic" game system either (it tried to be both "heroic" <em>and</em> "realistic", a difficult combination) but we understood it and could make it work for us. We might have been able to make <strong>T:2000</strong> work for us too, but no-one could muster the enthusiasm.</p></blockquote><p></p>
[QUOTE="BWP, post: 2381275, member: 29024"] We HATED IT. Our group was always very combat-oriented, so any RPG we played had to have a combat system that "felt" OK. We began to be worried when we found out that we could not fire a single round from our pistols or rifles (even though the equipment is physically capable of so firing in real life) ... how were we supposed to conserve ammunition when the combat system has high ROF built-in? We didn't like that, but grumble, grumble, let's see how it works out. Then we fought some Russians. Eyebrows were raised when these guys were shrugging off bursts of fire from high-calibre weapons. We were not warming to this combat system at all. The last straw was when we encountered some wild dogs, and one dog caused more serious wounding than a squad's worth of assault rifle fire. We gave up at that point -- as far as we were concerned, the game system was just messed up. Now, I fully concede that we may have been playing some of these rules wrong, though we double-checked everything. It was our first attempt at it, and errors are always bound to creep in. But it wasn't [i]just[/i] the combat rules -- we just didn't like much of any of it, and truth to tell we weren't especially keen on playing a group of American soldiers to begin with. (Cultural prejudice. Sorry.) We went back to playing [b]Aftermath![/b] to feed our shoot-'em-up tastes -- it's not a "realistic" game system either (it tried to be both "heroic" [i]and[/i] "realistic", a difficult combination) but we understood it and could make it work for us. We might have been able to make [b]T:2000[/b] work for us too, but no-one could muster the enthusiasm. [/QUOTE]
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