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Sweet Spot in AD&D1
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<blockquote data-quote="tankschmidt" data-source="post: 4638741" data-attributes="member: 35915"><p>My definition of sweet spot is the range of levels for which the game plays well without becoming frustrating for the players or more importantly for the DM as he is designing challenges for the party. For that reason, I'd say the AD&D sweet spot is levels 1-14 or so. After that point, the wizard characters just become too powerful, and it's time for everyone to retire. Levels 1-2 (you might include level 3 in there too) play out pretty differently than levels 4-14, but I have to include them in the "sweet range" because they're my favorite part of the game. I understand that some players find the frequent deaths that come with those levels to be frustrating, but I've always enjoyed that facet of play.</p><p></p><p>If you're looking at the level distribution of TSR-published modules, you'll notice that this range is well-covered.</p></blockquote><p></p>
[QUOTE="tankschmidt, post: 4638741, member: 35915"] My definition of sweet spot is the range of levels for which the game plays well without becoming frustrating for the players or more importantly for the DM as he is designing challenges for the party. For that reason, I'd say the AD&D sweet spot is levels 1-14 or so. After that point, the wizard characters just become too powerful, and it's time for everyone to retire. Levels 1-2 (you might include level 3 in there too) play out pretty differently than levels 4-14, but I have to include them in the "sweet range" because they're my favorite part of the game. I understand that some players find the frequent deaths that come with those levels to be frustrating, but I've always enjoyed that facet of play. If you're looking at the level distribution of TSR-published modules, you'll notice that this range is well-covered. [/QUOTE]
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Sweet Spot in AD&D1
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