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General Tabletop Discussion
D&D Older Editions
Sweet spot of 4e
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7264203" data-attributes="member: 82106"><p>It is certainly possible to do it well, I did steal a couple of Dungeon modules, though I hacked them a little bit, in my first 4e campaign when it reached paragon. It worked out reasonably well, though I found that adventure writers were a bit lost with making good SCs... </p><p></p><p></p><p>I can see how that would be, yes. Its tempting, in particular, to get rather grandiose with paragon. The PCs are not really too far from 'epic' in potentiality at that point, but I REALLY like EDs.</p><p></p><p></p><p>Yeah, again I can see how a sort of episodic thing like that might work OK. I just didn't find the tactical environment of epic to be all that exciting. At least not if you are just running your character sheets wargame style.</p><p></p><p></p><p></p><p>Well, yes, they have less foes in some sense, but 4e has a LOT of epic bad guys out there nonetheless. I mean, you've got primordials, demons, devils, gods and their exarchs, the slaad, the arch fey, primal spirits, and of course Cthul... err Far Realm, and even stuff like Mechanus, and various other groups if you really want. Its a big universe out there, you can do a LOT at Epic. In fact I think its interesting that you note the problems that 'classic' D&D had with that. I mean think about 1e, really the high level baddies were pretty pathetic, or else tactically unplayable (Seriously try to run Demogorgon as written in 1e, why would a super-genius opponent stick around for even 1 melee round if there's a chance of defeat, which he's going to figure out by segment 3 of the 1st round). </p><p></p><p>Anyway, its the EDs that really fuel epic. The DM and players need to really live those babies. Once you do that then things get real interesting. Even if there's a lot of categories of opponents that are no longer really challenging at level 27 (I mean, NO dragon, possibly Tiamat or Bahamut aside, is going to challenge a solid tactical 27th level team). But if you have to NEGOTIATE with the dragons, because they have pull with the Great Serpent and the only way to keep the world from dying is to find where he hid the Cosmic Egg, well, things might be a bit more interesting!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7264203, member: 82106"] It is certainly possible to do it well, I did steal a couple of Dungeon modules, though I hacked them a little bit, in my first 4e campaign when it reached paragon. It worked out reasonably well, though I found that adventure writers were a bit lost with making good SCs... I can see how that would be, yes. Its tempting, in particular, to get rather grandiose with paragon. The PCs are not really too far from 'epic' in potentiality at that point, but I REALLY like EDs. Yeah, again I can see how a sort of episodic thing like that might work OK. I just didn't find the tactical environment of epic to be all that exciting. At least not if you are just running your character sheets wargame style. Well, yes, they have less foes in some sense, but 4e has a LOT of epic bad guys out there nonetheless. I mean, you've got primordials, demons, devils, gods and their exarchs, the slaad, the arch fey, primal spirits, and of course Cthul... err Far Realm, and even stuff like Mechanus, and various other groups if you really want. Its a big universe out there, you can do a LOT at Epic. In fact I think its interesting that you note the problems that 'classic' D&D had with that. I mean think about 1e, really the high level baddies were pretty pathetic, or else tactically unplayable (Seriously try to run Demogorgon as written in 1e, why would a super-genius opponent stick around for even 1 melee round if there's a chance of defeat, which he's going to figure out by segment 3 of the 1st round). Anyway, its the EDs that really fuel epic. The DM and players need to really live those babies. Once you do that then things get real interesting. Even if there's a lot of categories of opponents that are no longer really challenging at level 27 (I mean, NO dragon, possibly Tiamat or Bahamut aside, is going to challenge a solid tactical 27th level team). But if you have to NEGOTIATE with the dragons, because they have pull with the Great Serpent and the only way to keep the world from dying is to find where he hid the Cosmic Egg, well, things might be a bit more interesting! [/QUOTE]
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