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General Tabletop Discussion
*Pathfinder & Starfinder
Sweet20 Experience Rules Discussion.
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<blockquote data-quote="Kemrain" data-source="post: 2668356" data-attributes="member: 12153"><p>In <a href="http://www.enworld.org/showthread.php?t=153001" target="_blank">this</a> thread, the <a href="http://www.anvilwerks.com/src/sweet20/experience.html" target="_blank">Sweet20</a> Experience System was brought up, and being the curious individual I am, I checked it out. I invite you to do the same. It's pretty cool, says I.</p><p></p><p>I was hoping to start this thread as a place for the discussion that RangerWickett's thread has spawned on the topic, to let his thread get back on topic, and perhapse as a place to discuss creating new Keys or modifying the system to meet individual gamers' needs.</p><p></p><p>While I think the Key system is pretty cool, I don't think it's perfect. It seems to me that it's a way of encouraging players to always act a certain way, and it might cause people to feel like XP is owed to them for certain actions, when the GM disagrees. It's by no means perfect, but I'd like to see the system modified a little to make this less of an issue.</p><p></p><p>I would also like to point out that the game that the Key system of advancement is from (which can be found <a href="http://anvilwerks.com/src/tsoy/book1--rulebook.html" target="_blank">here</a>) has slightly different rules than the rules seperated from the game. There is no way to lose XP in this system, for instance.</p><p></p><p>So what does everyone think? What new (and fair) Keys can we come up with? Will this system push character development, or push away from it? Is Advancement too fast with this system? How many XP should it take to level? How do you get new Keys if you've lost all of yours? There's a lot to discuss here.</p><p></p><p>- Kemrain the Interested.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 2668356, member: 12153"] In [url=http://www.enworld.org/showthread.php?t=153001]this[/url] thread, the [url=http://www.anvilwerks.com/src/sweet20/experience.html]Sweet20[/url] Experience System was brought up, and being the curious individual I am, I checked it out. I invite you to do the same. It's pretty cool, says I. I was hoping to start this thread as a place for the discussion that RangerWickett's thread has spawned on the topic, to let his thread get back on topic, and perhapse as a place to discuss creating new Keys or modifying the system to meet individual gamers' needs. While I think the Key system is pretty cool, I don't think it's perfect. It seems to me that it's a way of encouraging players to always act a certain way, and it might cause people to feel like XP is owed to them for certain actions, when the GM disagrees. It's by no means perfect, but I'd like to see the system modified a little to make this less of an issue. I would also like to point out that the game that the Key system of advancement is from (which can be found [url=http://anvilwerks.com/src/tsoy/book1--rulebook.html]here[/url]) has slightly different rules than the rules seperated from the game. There is no way to lose XP in this system, for instance. So what does everyone think? What new (and fair) Keys can we come up with? Will this system push character development, or push away from it? Is Advancement too fast with this system? How many XP should it take to level? How do you get new Keys if you've lost all of yours? There's a lot to discuss here. - Kemrain the Interested. [/QUOTE]
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