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Sweet20 Experience Rules Discussion.
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<blockquote data-quote="Kemrain" data-source="post: 2723960" data-attributes="member: 12153"><p>Very nice, Genshou. I like it! I'll have to show that one to my GM.</p><p></p><p>The other PC in my group has made a Key that works something like this:</p><p></p><p>Key of the Sage</p><p>You are a collector of rare, esoteric, and eclectic knowledge, and seek ways to both learn more and apply what you know. Gain XP whenever you gain access to a new or long forgotten source of knowledge, or when you can apply your knowledge to solve a serious problem.</p><p>Buyoff: Ignore a source of knowledge, or solve a problem with less cerebral means when your knowledge would have been a simpler solution.</p><p></p><p>I'm not sure if this is OK for most people's games, but for the character and player in question, it's perfect. (That and since he chose a lot of really useless keys initially we needed a way for him to compete with my character without taking over the campaign.)</p><p></p><p>- Kemrain the Unlocked.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 2723960, member: 12153"] Very nice, Genshou. I like it! I'll have to show that one to my GM. The other PC in my group has made a Key that works something like this: Key of the Sage You are a collector of rare, esoteric, and eclectic knowledge, and seek ways to both learn more and apply what you know. Gain XP whenever you gain access to a new or long forgotten source of knowledge, or when you can apply your knowledge to solve a serious problem. Buyoff: Ignore a source of knowledge, or solve a problem with less cerebral means when your knowledge would have been a simpler solution. I'm not sure if this is OK for most people's games, but for the character and player in question, it's perfect. (That and since he chose a lot of really useless keys initially we needed a way for him to compete with my character without taking over the campaign.) - Kemrain the Unlocked. [/QUOTE]
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