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Swift hunter / ...monk?
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<blockquote data-quote="Nedz" data-source="post: 5126191" data-attributes="member: 83696"><p>I'm confused: your feat selection is for archery and yet you want the option of letting your melle build opponent have a full round of attacks?</p><p>The small amount of additional damage you might do will be more then offset by the large amount of additional damage you will take, and even then it will be curtailed as you are dropped after a couple of rounds.</p><p>If you want to build a melle character then you need to change all of your feats, otherwise you need to keep moving and not let them get their iterative attacks in. Tumble 14 should be fairly easy to obtain.</p><p>You should also be looking at the feats Improved skirmish and Ranged Skirmisher, these should help you greatly.</p><p>Other options depend upon the game style being run by your DM:</p><p>If many encounters take the form of your party being ambushed then you need spot, listen and Imp Init - this is a feature of many campaigns though not all. If this isn't the case then Imp Init can be dumped.</p><p>Similarly some DMs make use of terrain, others seems to ignore it. If you find yourself having to tumble through lots of difficult terrain then consider Scout 6 for Flawless stride otherwise just stop at Scout 3 for Swift hunter.</p><p></p><p>At the end of the day you have to decide what character concept it is that you are trying to achieve.</p></blockquote><p></p>
[QUOTE="Nedz, post: 5126191, member: 83696"] I'm confused: your feat selection is for archery and yet you want the option of letting your melle build opponent have a full round of attacks? The small amount of additional damage you might do will be more then offset by the large amount of additional damage you will take, and even then it will be curtailed as you are dropped after a couple of rounds. If you want to build a melle character then you need to change all of your feats, otherwise you need to keep moving and not let them get their iterative attacks in. Tumble 14 should be fairly easy to obtain. You should also be looking at the feats Improved skirmish and Ranged Skirmisher, these should help you greatly. Other options depend upon the game style being run by your DM: If many encounters take the form of your party being ambushed then you need spot, listen and Imp Init - this is a feature of many campaigns though not all. If this isn't the case then Imp Init can be dumped. Similarly some DMs make use of terrain, others seems to ignore it. If you find yourself having to tumble through lots of difficult terrain then consider Scout 6 for Flawless stride otherwise just stop at Scout 3 for Swift hunter. At the end of the day you have to decide what character concept it is that you are trying to achieve. [/QUOTE]
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Swift hunter / ...monk?
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