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Swift & Immediate actions
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 3175793" data-attributes="member: 12332"><p>I think they're fine, really. Different, but fine.</p><p></p><p>My cleric, as a battle-cleric, makes a heavier use of the Swift and Immediate type spells. Specifically a couple Close Wounds on hand and a Delay Death.</p><p></p><p>Delay Death came in handy once ... Immediate action, character targeted cannot die from HP loss for 1min/lvl. I keep that on hand all the time now.</p><p></p><p>For clerics, it means that we can do character maintenance from a distance. Delay Death doesn't really change whether or not the party wins a fight ... it eats a 4th level slot and removes the general game hassle of having somebody raised or replaced.</p><p></p><p>Personally, I like them. They're not so good that I'm replacing everything with Immediate or Swift spells. No where near that good. My 13th caster level cleric carries 2 Close Wounds and 1 Delay Death ... 3 slots out of a bucketload of slots. I figure, if they were broken, I'd be arguing with myself to take something else, but there's no unconcious press to fill more slots with them. They have their use, along with Bear's Endurance and Bull's Strength and Freedom of Movement, etc etc.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 3175793, member: 12332"] I think they're fine, really. Different, but fine. My cleric, as a battle-cleric, makes a heavier use of the Swift and Immediate type spells. Specifically a couple Close Wounds on hand and a Delay Death. Delay Death came in handy once ... Immediate action, character targeted cannot die from HP loss for 1min/lvl. I keep that on hand all the time now. For clerics, it means that we can do character maintenance from a distance. Delay Death doesn't really change whether or not the party wins a fight ... it eats a 4th level slot and removes the general game hassle of having somebody raised or replaced. Personally, I like them. They're not so good that I'm replacing everything with Immediate or Swift spells. No where near that good. My 13th caster level cleric carries 2 Close Wounds and 1 Delay Death ... 3 slots out of a bucketload of slots. I figure, if they were broken, I'd be arguing with myself to take something else, but there's no unconcious press to fill more slots with them. They have their use, along with Bear's Endurance and Bull's Strength and Freedom of Movement, etc etc. --fje [/QUOTE]
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Swift & Immediate actions
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