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Swift spell as Standard Action?
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<blockquote data-quote="Justin Bacon" data-source="post: 3100325" data-attributes="member: 3795"><p>Again: Your "logic" requires that the game system not allow characters with a speed of 30 feet to move only 15 feet in a round, since (according to you) there's no rules support for allowing you to stretch out your action like that. Your "logic" is completely nonsensical.</p><p></p><p>It should be noted, too, that a move action can <em>never</em> be used to cast a spell. The things you can do with a move action are, quite sensibly, limited to various forms of movement. A move action is distinguished by a standard action by the FORM of action it specifically allows.</p><p></p><p>A swift action, OTOH, is explicitly distinguished from a standard action by the amount of TIME it takes to accomplish the swift action.</p><p></p><p>It is quite logical to conclude that you can use a "larger" action (in terms of TIME) to accomplish a "smaller" action (in terms of TIME), without concluding that you should be able to use a completely different FORM of action.</p><p></p><p>Hopefully, that's cleared up your conceptual problem here.</p><p></p><p>More generally, the conceptual relationship between actions is pretty explicit:</p><p></p><p>- A Full Action represents the maximum amount of activity you can perform in one abstract "round". Anything requiring a Full Action basically takes up so much time that you don't have any time left over to do anything else (other than some minor adjustments, such as 5-foot step).</p><p></p><p>- A Standard Action doesn't take up as much time as a Full Action. As a result, it leaves you with enough time to move around in some fashion (which is represented by a Move Action). But it does require you to focus your attention, which is why you can't take two Standard Actions instead of a Standard Action and a Move Action: The stuff represented by a Move Action doesn't take your full attention.</p><p></p><p>- A Free Action can either be done in conjunction with a Full, Standard, or Move Action or it takes almost no time at all to accomplish. You can talk while swinging a sword, for example. Therefore, you can take as many Free Actions as you want.</p><p></p><p>- A Swift Action, like a Free Action, takes almost no time at all to accomplish, so you can squeeze in a Swift Action even if you're taking a Full Action. But a Swift Action requires at least some attention and focus, so you can only take one of them during a round (since taking a second would distract you from the other actions you're taking).</p></blockquote><p></p>
[QUOTE="Justin Bacon, post: 3100325, member: 3795"] Again: Your "logic" requires that the game system not allow characters with a speed of 30 feet to move only 15 feet in a round, since (according to you) there's no rules support for allowing you to stretch out your action like that. Your "logic" is completely nonsensical. It should be noted, too, that a move action can [i]never[/i] be used to cast a spell. The things you can do with a move action are, quite sensibly, limited to various forms of movement. A move action is distinguished by a standard action by the FORM of action it specifically allows. A swift action, OTOH, is explicitly distinguished from a standard action by the amount of TIME it takes to accomplish the swift action. It is quite logical to conclude that you can use a "larger" action (in terms of TIME) to accomplish a "smaller" action (in terms of TIME), without concluding that you should be able to use a completely different FORM of action. Hopefully, that's cleared up your conceptual problem here. More generally, the conceptual relationship between actions is pretty explicit: - A Full Action represents the maximum amount of activity you can perform in one abstract "round". Anything requiring a Full Action basically takes up so much time that you don't have any time left over to do anything else (other than some minor adjustments, such as 5-foot step). - A Standard Action doesn't take up as much time as a Full Action. As a result, it leaves you with enough time to move around in some fashion (which is represented by a Move Action). But it does require you to focus your attention, which is why you can't take two Standard Actions instead of a Standard Action and a Move Action: The stuff represented by a Move Action doesn't take your full attention. - A Free Action can either be done in conjunction with a Full, Standard, or Move Action or it takes almost no time at all to accomplish. You can talk while swinging a sword, for example. Therefore, you can take as many Free Actions as you want. - A Swift Action, like a Free Action, takes almost no time at all to accomplish, so you can squeeze in a Swift Action even if you're taking a Full Action. But a Swift Action requires at least some attention and focus, so you can only take one of them during a round (since taking a second would distract you from the other actions you're taking). [/QUOTE]
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Swift spell as Standard Action?
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