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*Pathfinder & Starfinder
Swift spell as Standard Action?
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<blockquote data-quote="Venator" data-source="post: 3100544" data-attributes="member: 44617"><p>I know this. What lead you to believe i didnt? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p></p><p>No, i wouldnt allow them to use two immediate action outside of their turn... Again, i have no idea what leads you to believe i would... If you use an immediate action outside of your turn you can no longer take a swift action on your turn, just like the rules state. Nothing is changing here expect for the amount of time it takes to use a given spell / ability / power. </p><p></p><p>I would defiently have no problem allowing the player to use something that has a casting time of "swift action" or "immediate action" in place of his standard action though. I dont understand whats so difficult about this... The spell / ability / power effectively becomes Casting Time: Standard Action.</p><p></p><p>Basically, if the player or monster has his standard action available to him, he can always use it to do something that requires less effort / energy / time than a normal standard action does. Thats it, nothing more and nothing less. Hes trading down.</p><p></p><p>The only thing thats changing is that the player is electing to use a standard action to accomplish something that requires less effort / energy / time than a standard action. Just like someone with a 30 foot movement electing to only move 15 feet. In this case his movement effectively becomes: Speed 15. Or how about an Archer who decided to use his full round action to use Many Shot and then just stand there because he liked his spot? This Many Shot is effectively a Full Round Action.</p></blockquote><p></p>
[QUOTE="Venator, post: 3100544, member: 44617"] I know this. What lead you to believe i didnt? :( No, i wouldnt allow them to use two immediate action outside of their turn... Again, i have no idea what leads you to believe i would... If you use an immediate action outside of your turn you can no longer take a swift action on your turn, just like the rules state. Nothing is changing here expect for the amount of time it takes to use a given spell / ability / power. I would defiently have no problem allowing the player to use something that has a casting time of "swift action" or "immediate action" in place of his standard action though. I dont understand whats so difficult about this... The spell / ability / power effectively becomes Casting Time: Standard Action. Basically, if the player or monster has his standard action available to him, he can always use it to do something that requires less effort / energy / time than a normal standard action does. Thats it, nothing more and nothing less. Hes trading down. The only thing thats changing is that the player is electing to use a standard action to accomplish something that requires less effort / energy / time than a standard action. Just like someone with a 30 foot movement electing to only move 15 feet. In this case his movement effectively becomes: Speed 15. Or how about an Archer who decided to use his full round action to use Many Shot and then just stand there because he liked his spot? This Many Shot is effectively a Full Round Action. [/QUOTE]
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Swift spell as Standard Action?
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