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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Swift spell as Standard Action?
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<blockquote data-quote="KarinsDad" data-source="post: 3102979" data-attributes="member: 2011"><p>Even if the majority of swift and immediate spells / powers are weaker, this does not take away the fact that some are not weaker. And, PCs will take advantage of the strong combos.</p><p></p><p>ASF, for example, is pretty huge. It almost completely negates most Spell Resistance.</p><p></p><p>And even the non-weaker swift spells can result in currently unachievable combos and often use up a lower level spell slot in the process.</p><p></p><p>Say your Sorcerer just has to fly away up over a ledge 20 feet higher, but he took Swift Fly instead of Fly because he only uses Fly as a quick escape, not to actually fly. The enemy Cleric readied a (mid-air) Silence and stopped his Swift Fly. So, the Sorcerer walks away 20 or so feet and casts another Swift Fly and still manages to get up to the ledge and away this same round.</p><p></p><p>The Readied Silence did not really prevent the spell this round because the Sorcerer could cast it twice.</p><p></p><p>Not that this is necessarily game breaking, but it does change game balance.</p><p></p><p></p><p>The bottom line is that except for Quicken Spell, there really is no way in the game to cast Spell X followed by Spell X a second time in the same round. The current RAW forces a caster to do this with lower level spells and to use and have the Quicken spell feat as well (which btw is difficult for Sorcerers to acquire shy of PHB II or Metamagic Rods).</p><p></p><p>With this house rule, that can be done by any caster with Immediate or Swift spells.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3102979, member: 2011"] Even if the majority of swift and immediate spells / powers are weaker, this does not take away the fact that some are not weaker. And, PCs will take advantage of the strong combos. ASF, for example, is pretty huge. It almost completely negates most Spell Resistance. And even the non-weaker swift spells can result in currently unachievable combos and often use up a lower level spell slot in the process. Say your Sorcerer just has to fly away up over a ledge 20 feet higher, but he took Swift Fly instead of Fly because he only uses Fly as a quick escape, not to actually fly. The enemy Cleric readied a (mid-air) Silence and stopped his Swift Fly. So, the Sorcerer walks away 20 or so feet and casts another Swift Fly and still manages to get up to the ledge and away this same round. The Readied Silence did not really prevent the spell this round because the Sorcerer could cast it twice. Not that this is necessarily game breaking, but it does change game balance. The bottom line is that except for Quicken Spell, there really is no way in the game to cast Spell X followed by Spell X a second time in the same round. The current RAW forces a caster to do this with lower level spells and to use and have the Quicken spell feat as well (which btw is difficult for Sorcerers to acquire shy of PHB II or Metamagic Rods). With this house rule, that can be done by any caster with Immediate or Swift spells. [/QUOTE]
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Community
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Swift spell as Standard Action?
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