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General Tabletop Discussion
*Pathfinder & Starfinder
Swift spell as Standard Action?
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<blockquote data-quote="KarinsDad" data-source="post: 3105228" data-attributes="member: 2011"><p>A Fighter has two magical longswords: one found and one crafted. <strong>If he had only</strong> had a magical short sword crafted instead of the magical longsword, he could fight two weapon.</p><p></p><p><strong>But, at the time he decided to</strong> get the weapon crafted, he was thinking about his +1 Weapon Focus Longsword. Hmmm.</p><p></p><p></p><p>A Wizard has two Quickened spells. <strong>If he had only</strong> not Quickened one of them, he could cast it along with the other Quickened spell.</p><p></p><p><strong>But, at the time he decided to</strong> study his spells, he was thinking about casting each Quickened spell in combination with other different standard action spells.</p><p></p><p></p><p>It is not a matter of two spells per round. It is a matter of which spells can work with which spells in a single round. The Wizard still starts out a typical day with the option to cast a lot of spells.</p><p></p><p>The fact that he cannot cast two Swift spells in a single round is not a big deal. The Fighter cannot fight two weapon with two longswords (shy of a feat or other ability to get around it).</p><p></p><p></p><p></p><p>It doesn't upset anyone.</p><p></p><p>What you are saying, though, does not follow.</p><p></p><p>Quickening a spell does not prevent a caster from casting two spells per round. It only prevents him from casting it with another Swift/Immediate/Quickened spell in the same round.</p><p></p><p>Just like Energy Substitution Cold prevents a caster from effectively using that spell against Frost Giants.</p><p></p><p>Pros and Cons. That is game balance.</p><p></p><p>Not just Pros.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3105228, member: 2011"] A Fighter has two magical longswords: one found and one crafted. [b]If he had only[/b] had a magical short sword crafted instead of the magical longsword, he could fight two weapon. [b]But, at the time he decided to[/b] get the weapon crafted, he was thinking about his +1 Weapon Focus Longsword. Hmmm. A Wizard has two Quickened spells. [b]If he had only[/b] not Quickened one of them, he could cast it along with the other Quickened spell. [b]But, at the time he decided to[/b] study his spells, he was thinking about casting each Quickened spell in combination with other different standard action spells. It is not a matter of two spells per round. It is a matter of which spells can work with which spells in a single round. The Wizard still starts out a typical day with the option to cast a lot of spells. The fact that he cannot cast two Swift spells in a single round is not a big deal. The Fighter cannot fight two weapon with two longswords (shy of a feat or other ability to get around it). It doesn't upset anyone. What you are saying, though, does not follow. Quickening a spell does not prevent a caster from casting two spells per round. It only prevents him from casting it with another Swift/Immediate/Quickened spell in the same round. Just like Energy Substitution Cold prevents a caster from effectively using that spell against Frost Giants. Pros and Cons. That is game balance. Not just Pros. [/QUOTE]
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Swift spell as Standard Action?
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