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General Tabletop Discussion
*Pathfinder & Starfinder
Swift spell as Standard Action?
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<blockquote data-quote="Infiniti2000" data-source="post: 3112370" data-attributes="member: 31734"><p>Because of Quicken Spell of course, as I mentioned just a few posts previously. You have little basis for using a standard action. You have at least the Quicken Spell feat for full round action. In fact, for spells that are quickened, how can you justify anything else? And for spells that are naturally Swift, you have a purely arbitrary choice. Standard action merely being the most common, of course.</p><p> More 'common sense', eh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In any case, before it comes down to 'why not' it needs to be proven 'why' in the first place. Do you think it's a good idea to just create a series of random rules and then decide afterwards which ones to keep? I hope you'd say no, so before we can say 'why not', you need to say 'why'. (Or, really, you don't <em>need</em> to justify any decisions in your personal game as I hope everyone realizes that that is <em>not</em> what this long-winded conversation is about. We on the Con-side are not attempting to tell you how to play.)</p><p> That's a non-argument. You're saying that using the house rule is a losing proposition unless you want to use it. That's like saying that using a Move Action in place of a Standard Action is a losing proposition unless you want to use it. That argument has zero value.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 3112370, member: 31734"] Because of Quicken Spell of course, as I mentioned just a few posts previously. You have little basis for using a standard action. You have at least the Quicken Spell feat for full round action. In fact, for spells that are quickened, how can you justify anything else? And for spells that are naturally Swift, you have a purely arbitrary choice. Standard action merely being the most common, of course. More 'common sense', eh? :) In any case, before it comes down to 'why not' it needs to be proven 'why' in the first place. Do you think it's a good idea to just create a series of random rules and then decide afterwards which ones to keep? I hope you'd say no, so before we can say 'why not', you need to say 'why'. (Or, really, you don't [I]need[/I] to justify any decisions in your personal game as I hope everyone realizes that that is [I]not[/I] what this long-winded conversation is about. We on the Con-side are not attempting to tell you how to play.) That's a non-argument. You're saying that using the house rule is a losing proposition unless you want to use it. That's like saying that using a Move Action in place of a Standard Action is a losing proposition unless you want to use it. That argument has zero value. [/QUOTE]
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Swift spell as Standard Action?
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