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Swift Throw Ranger
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<blockquote data-quote="Minigiant" data-source="post: 4455158" data-attributes="member: 63508"><p>Here's my idea for another ranger style. </p><p> </p><p>Swift Throw Style: Because of your focus on throw weapon attacks, your weapon damage with heavy thrown weapons increases by one size and light thrown weapons gain the high crit propetery. </p><p> </p><p><strong>Quick Toss</strong></p><p>Ranger Attack 1</p><p><em>You make a swift weapon toss when your opponent isn't expecting it</em></p><p><strong>At-Will <img src="http://wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> Martial, Weapon</strong></p><p><strong>Standard Action Melee or Ranged</strong> weapon</p><p><strong>Requirement:</strong> You must be wielding a light thrown or heavy thrown weapon.</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. Reflex (heavy thrown) or Dexterity vs Reflex (light thrown)</p><p><strong>Hit:</strong> 1[W]</p><p>Increase damage to 2[W] per attack at 21st level.</p><p><strong>Special:</strong> You may draw another weapon as part of this attack.</p><p> </p><p><strong>Ricochet Smash</strong></p><p>Ranger Attack 1</p><p><em>You make a weapon toss attack then smack your opponent with the weapon when it bounces off their skull</em></p><p><strong>Encounter <img src="http://wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> Martial, Weapon</strong></p><p><strong>Standard Action Melee or Ranged</strong> weapon</p><p><strong>Requirement:</strong> You must be wielding a light thrown or heavy thrown weapon.</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs Fortitude </p><p><strong>Hit:</strong> 1[W] if you are within 3 squares of the target you maye shift adjacent to it and make a basic melee attack.</p><p> </p><p> </p><p><strong>Hop off Throw</strong></p><p>Ranger Attack 9</p><p><em>You kick off your foe and toss him a memory</em></p><p><strong>Daily <img src="http://wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> Martial, Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Requirement:</strong> You must be wielding a light thrown or heavy thrown weapon.</p><p><strong>Target:</strong> One creature</p><p><strong>Attack: </strong>Strength vs Fortitude</p><p><strong>Hit: </strong>Strength Modifier damage and you push the taget 3 squares </p><p><strong>Miss:</strong> You shift 2 squares away from the taget</p><p>Effect: You gain a +2 power bonus to your speed until the start of your next turn. Make a secondary attack.</p><p><strong>Attack:</strong> Strength vs. AC (heavy thrown) or Dexterity vs AC (light thrown)</p><p><strong>Hit:</strong> 2[W] + Strength modifer damage</p><p> </p><p><strong>Horns and Hooves</strong></p><p>Ranger Attack 3</p><p><em>You knock your target over them step on him.</em></p><p><strong>Encounter <img src="http://wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> Martial, Weapon</strong></p><p><strong>Standard Action Melee or Ranged</strong> weapon</p><p><strong>Requirement:</strong> You must be wielding two light thrown or heavy thrown weapons.</p><p><strong>Target:</strong> One creature</p><p><strong>Attack</strong>: Strength vs. Fortitude (heavy thrown) or Dexterity vs Fortitude (light thrown), two attacks.</p><p><strong>Hit:</strong> 1 [W]. If both attacks hit, the target is knocked prone. </p><p><strong>Special:</strong> You can move 3 squares after making the attack. If you end your turn adjacent to the target, you deal 1d10 damage to the target. </p><p> </p><p><strong>Tooth and Nails</strong></p><p>Ranger Attack 17</p><p><em>You bite with your weapons and then show the claws.</em></p><p><strong>Encounter <img src="http://wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> Martial, Weapon</strong></p><p><strong>Standard Action Melee or Ranged</strong> weapon</p><p><strong>Requirement:</strong> You must be wielding two light thrown or heavy thrown weapons.</p><p><strong>Target:</strong> One creature</p><p><strong>Attack</strong>: Strength vs. Reflex (heavy thrown) or Dexterity vs Reflex (light thrown), two attacks.</p><p><strong>Hit:</strong> 2 [W] + Strength modifier damage and you gain a bonus to unarmed melee attack rolls until the end of your next turn equal to Dexterity modifier</p><p> </p><p><strong>Fang and Claws</strong></p><p>Ranger Attack 23</p><p><em>You take a chunk out of your foe then rip the wound with your fingers.</em></p><p><strong>Encounter <img src="http://wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://wizards.com/dnd/images/symbol/x.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://wizards.com/dnd/images/clear.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> Martial, Weapon</strong></p><p><strong>Standard Action Melee or Ranged</strong> weapon</p><p><strong>Requirement:</strong> You must be wielding two light thrown or heavy thrown weapons.</p><p><strong>Target:</strong> One creature</p><p><strong>Attack</strong>: Strength vs. Reflex (heavy thrown) or Dexterity vs Reflex (light thrown), two attacks.</p><p><strong>Hit:</strong> 2 [W] + Strength modifier damage, shift adjancent to the target, and make a secondary attack. </p><p><strong>Attack</strong>: Dexterity+4 vs. AC </p><p><strong>Hit:</strong> 2d6 + Strength modifier damage</p></blockquote><p></p>
[QUOTE="Minigiant, post: 4455158, member: 63508"] Here's my idea for another ranger style. Swift Throw Style: Because of your focus on throw weapon attacks, your weapon damage with heavy thrown weapons increases by one size and light thrown weapons gain the high crit propetery. [B]Quick Toss[/B] Ranger Attack 1 [I]You make a swift weapon toss when your opponent isn't expecting it[/I] [B]At-Will [IMG]http://wizards.com/dnd/images/clear.gif[/IMG][IMG]http://wizards.com/dnd/images/symbol/x.gif[/IMG][IMG]http://wizards.com/dnd/images/clear.gif[/IMG] Martial, Weapon[/B] [B]Standard Action Melee or Ranged[/B] weapon [B]Requirement:[/B] You must be wielding a light thrown or heavy thrown weapon. [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. Reflex (heavy thrown) or Dexterity vs Reflex (light thrown) [B]Hit:[/B] 1[W] Increase damage to 2[W] per attack at 21st level. [B]Special:[/B] You may draw another weapon as part of this attack. [B]Ricochet Smash[/B] Ranger Attack 1 [I]You make a weapon toss attack then smack your opponent with the weapon when it bounces off their skull[/I] [B]Encounter [IMG]http://wizards.com/dnd/images/clear.gif[/IMG][IMG]http://wizards.com/dnd/images/symbol/x.gif[/IMG][IMG]http://wizards.com/dnd/images/clear.gif[/IMG] Martial, Weapon[/B] [B]Standard Action Melee or Ranged[/B] weapon [B]Requirement:[/B] You must be wielding a light thrown or heavy thrown weapon. [B]Target:[/B] One creature [B]Attack:[/B] Dexterity vs Fortitude [B]Hit:[/B] 1[W] if you are within 3 squares of the target you maye shift adjacent to it and make a basic melee attack. [B]Hop off Throw[/B] Ranger Attack 9 [I]You kick off your foe and toss him a memory[/I] [B]Daily [IMG]http://wizards.com/dnd/images/clear.gif[/IMG][IMG]http://wizards.com/dnd/images/symbol/x.gif[/IMG][IMG]http://wizards.com/dnd/images/clear.gif[/IMG] Martial, Weapon[/B] [B]Standard Action Melee[/B] weapon [B]Requirement:[/B] You must be wielding a light thrown or heavy thrown weapon. [B]Target:[/B] One creature [B]Attack: [/B]Strength vs Fortitude [B]Hit: [/B]Strength Modifier damage and you push the taget 3 squares [B]Miss:[/B] You shift 2 squares away from the taget Effect: You gain a +2 power bonus to your speed until the start of your next turn. Make a secondary attack. [B]Attack:[/B] Strength vs. AC (heavy thrown) or Dexterity vs AC (light thrown) [B]Hit:[/B] 2[W] + Strength modifer damage [B]Horns and Hooves[/B] Ranger Attack 3 [I]You knock your target over them step on him.[/I] [B]Encounter [IMG]http://wizards.com/dnd/images/clear.gif[/IMG][IMG]http://wizards.com/dnd/images/symbol/x.gif[/IMG][IMG]http://wizards.com/dnd/images/clear.gif[/IMG] Martial, Weapon[/B] [B]Standard Action Melee or Ranged[/B] weapon [B]Requirement:[/B] You must be wielding two light thrown or heavy thrown weapons. [B]Target:[/B] One creature [B]Attack[/B]: Strength vs. Fortitude (heavy thrown) or Dexterity vs Fortitude (light thrown), two attacks. [B]Hit:[/B] 1 [W]. If both attacks hit, the target is knocked prone. [B]Special:[/B] You can move 3 squares after making the attack. If you end your turn adjacent to the target, you deal 1d10 damage to the target. [B]Tooth and Nails[/B] Ranger Attack 17 [I]You bite with your weapons and then show the claws.[/I] [B]Encounter [IMG]http://wizards.com/dnd/images/clear.gif[/IMG][IMG]http://wizards.com/dnd/images/symbol/x.gif[/IMG][IMG]http://wizards.com/dnd/images/clear.gif[/IMG] Martial, Weapon[/B] [B]Standard Action Melee or Ranged[/B] weapon [B]Requirement:[/B] You must be wielding two light thrown or heavy thrown weapons. [B]Target:[/B] One creature [B]Attack[/B]: Strength vs. Reflex (heavy thrown) or Dexterity vs Reflex (light thrown), two attacks. [B]Hit:[/B] 2 [W] + Strength modifier damage and you gain a bonus to unarmed melee attack rolls until the end of your next turn equal to Dexterity modifier [B]Fang and Claws[/B] Ranger Attack 23 [I]You take a chunk out of your foe then rip the wound with your fingers.[/I] [B]Encounter [IMG]http://wizards.com/dnd/images/clear.gif[/IMG][IMG]http://wizards.com/dnd/images/symbol/x.gif[/IMG][IMG]http://wizards.com/dnd/images/clear.gif[/IMG] Martial, Weapon[/B] [B]Standard Action Melee or Ranged[/B] weapon [B]Requirement:[/B] You must be wielding two light thrown or heavy thrown weapons. [B]Target:[/B] One creature [B]Attack[/B]: Strength vs. Reflex (heavy thrown) or Dexterity vs Reflex (light thrown), two attacks. [B]Hit:[/B] 2 [W] + Strength modifier damage, shift adjancent to the target, and make a secondary attack. [B]Attack[/B]: Dexterity+4 vs. AC [B]Hit:[/B] 2d6 + Strength modifier damage [/QUOTE]
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