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Swimming in armor
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<blockquote data-quote="Sunseeker" data-source="post: 6558205"><p>My point was more than caster-types usually have a way to avoid swimming all-together.</p><p></p><p>Though I do agree that encumbrance rules, especially for gold and gear, are not very well enforced, or at least I don't get the feeling they're well enforced until it becomes silly. (No, you cannot single-handedly carry the corpse of the dragon to the smith).</p><p></p><p></p><p>Carrying the baby above water would actually cause the child to be more encumbering (due to keeping at least a single hand above water at all times doing nothing more than holding the child) and weigh more than an equally buoyant object in or on top of the water. Indeed even plate (not accounting for the layers underneath absorbing water) is likely to WEIGH less underwater than above, and quite possibly be less restrictive on your movement since some of its weight would be distributed to the water itsself. </p><p></p><p></p><p></p><p>I suppose it is true that using special abilities to ensure you can walk-on-water or similar is going to whittle down your room for other spells, but it's worth noting that a highly skilled fighter (in 3rd especially) is also a very MAD fighter. Sure they can push points towards certain scores, but due to the skill-point system awarding points based on intelligence, after the initial bump from your base scores, a fighter is going to require a high INT to keep being good with swimming, in fact it might serve him better to have a moderate STR (16) and have a high int, in order to keep up throughout the leveling process.</p><p></p><p>I do wish STR had a few more uses in the skill-set than it usually does in <em>every</em> edition. Sure, things like encumbrance show up, but those rules are poorly followed at most tables IME. Though I'm honestly not sure what "skill" str could really benefit. Hammering? Fist-bumping?</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6558205"] My point was more than caster-types usually have a way to avoid swimming all-together. Though I do agree that encumbrance rules, especially for gold and gear, are not very well enforced, or at least I don't get the feeling they're well enforced until it becomes silly. (No, you cannot single-handedly carry the corpse of the dragon to the smith). Carrying the baby above water would actually cause the child to be more encumbering (due to keeping at least a single hand above water at all times doing nothing more than holding the child) and weigh more than an equally buoyant object in or on top of the water. Indeed even plate (not accounting for the layers underneath absorbing water) is likely to WEIGH less underwater than above, and quite possibly be less restrictive on your movement since some of its weight would be distributed to the water itsself. I suppose it is true that using special abilities to ensure you can walk-on-water or similar is going to whittle down your room for other spells, but it's worth noting that a highly skilled fighter (in 3rd especially) is also a very MAD fighter. Sure they can push points towards certain scores, but due to the skill-point system awarding points based on intelligence, after the initial bump from your base scores, a fighter is going to require a high INT to keep being good with swimming, in fact it might serve him better to have a moderate STR (16) and have a high int, in order to keep up throughout the leveling process. I do wish STR had a few more uses in the skill-set than it usually does in [I]every[/I] edition. Sure, things like encumbrance show up, but those rules are poorly followed at most tables IME. Though I'm honestly not sure what "skill" str could really benefit. Hammering? Fist-bumping? [/QUOTE]
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