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Swimming in Armor
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<blockquote data-quote="Flamestrike" data-source="post: 7133991" data-attributes="member: 6788736"><p>You can make it a complication in combat without setting a DC12 just to swim in calm water.</p><p></p><p>Most PCs are carrying a crap ton of stuff. Getting pushed in the water in plate mail while carrying a greatsword should carry a Swim check. </p><p></p><p>Swimming with a sword in one hand and a shield strapped to the other? While in chain mail? We can talk 'check needed to swim' at this point.</p><p></p><p>'Who is carrying the 2000sp from the last hoard? You? Ok 40 coins to a lb... thats 50lbs or around 20 kilos of metal. Actually... whats your total encumbrance mate?"</p><p></p><p>Also, your wizard with a spellbook or spell components? Get them wet. Watch the look on your Wizards face when getting pushed into a river wrecks his spellbook, and he realises he doesnt have another one. His bat guano for fireball? Also wrecked.</p><p></p><p>Also, are we on a boat? The biggest risk to falling overboard is the boat is <em>moving</em>. Usually a lot faster than you can swim. A hell of a lot faster. Wave goodbye...</p><p></p><p>Or just state (the few times water rocks up) that it has a serious current/ undertow.</p><p></p><p></p><p></p><p>Yeah mate I get that. Im just saying there are more ways to make a water hazard a challenge/ risk to your players than setting an arbitrary swim DM for calm water.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7133991, member: 6788736"] You can make it a complication in combat without setting a DC12 just to swim in calm water. Most PCs are carrying a crap ton of stuff. Getting pushed in the water in plate mail while carrying a greatsword should carry a Swim check. Swimming with a sword in one hand and a shield strapped to the other? While in chain mail? We can talk 'check needed to swim' at this point. 'Who is carrying the 2000sp from the last hoard? You? Ok 40 coins to a lb... thats 50lbs or around 20 kilos of metal. Actually... whats your total encumbrance mate?" Also, your wizard with a spellbook or spell components? Get them wet. Watch the look on your Wizards face when getting pushed into a river wrecks his spellbook, and he realises he doesnt have another one. His bat guano for fireball? Also wrecked. Also, are we on a boat? The biggest risk to falling overboard is the boat is [I]moving[/I]. Usually a lot faster than you can swim. A hell of a lot faster. Wave goodbye... Or just state (the few times water rocks up) that it has a serious current/ undertow. Yeah mate I get that. Im just saying there are more ways to make a water hazard a challenge/ risk to your players than setting an arbitrary swim DM for calm water. [/QUOTE]
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