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<blockquote data-quote="Greenfield" data-source="post: 6784774" data-attributes="member: 6669384"><p>Okay, we played a game session. Not too enthused so far.</p><p></p><p>At first I thought that the two proficient abilities each class got applied to skill and ability checks. Wrong. They apply to Saves, period.</p><p></p><p>Things make a little more sense this way, in that the other approach essentially made a character proficient in a whole lot of skills.</p><p></p><p>Apparently the only way to learn new skills after 1st level is to either give up a Stat bump for the "skilled" feat, or multiclass. Bards have an option, but lacking that you're pretty much stuck with what you started with.</p><p></p><p>You can gain proficiency with tools during downtime, but not skills. This leads to a paradox, in that you can learn to play an instrument, but not b proficient at performance. You can be proficient with thieves tools, but not in the sleight of hand skill that lets you pick locks.</p><p></p><p>It goes on. We'll play a few more times, I'm sure, but I don't see a real future in characters that are half frozen in time, with no advancement for half of what they are.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6784774, member: 6669384"] Okay, we played a game session. Not too enthused so far. At first I thought that the two proficient abilities each class got applied to skill and ability checks. Wrong. They apply to Saves, period. Things make a little more sense this way, in that the other approach essentially made a character proficient in a whole lot of skills. Apparently the only way to learn new skills after 1st level is to either give up a Stat bump for the "skilled" feat, or multiclass. Bards have an option, but lacking that you're pretty much stuck with what you started with. You can gain proficiency with tools during downtime, but not skills. This leads to a paradox, in that you can learn to play an instrument, but not b proficient at performance. You can be proficient with thieves tools, but not in the sleight of hand skill that lets you pick locks. It goes on. We'll play a few more times, I'm sure, but I don't see a real future in characters that are half frozen in time, with no advancement for half of what they are. [/QUOTE]
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