Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Switch?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 6785324" data-attributes="member: 6669384"><p>Okay, let's look at Adv/Dis: I need a 16 to hit, but I'm at disadvantage.</p><p></p><p>On a straight roll, I have a 1 in 4 chance, not great odds, but workable. With Disadvantage, that goes to 1 in 16. Still not impossible, but not anything I'd ever bet on.</p><p></p><p>The inverse is also true. Consider Saves. My character needs a 6 or better, and has advantage. 1 in 4 failure becomes 1 in 16. Thin chance edging towards certainty.</p><p></p><p>As for "Glass Cannon": My Wiz can cast Magic Missile all day. At first level I throw 3 missiles per shot, at a D4 per missile. Average is 7.5 points of damage, which will drop the typical level 1 Wiz.</p><p></p><p>Good for as many encounters as I need, per day.</p><p></p><p>D&D 3.* play was described as "Rocket tag" for higher level spell casters. In 5.0 you don't seem to need to wait. It starts at level 1.</p><p></p><p>Regarding Saves: Spells like Sleep and Hold Person are still low level death spells, if the caster happens to own a weapon. Fighter gets a second save next round? Neat. Will he be alive to make one? Not so neat.</p><p></p><p>I can understand the "Rulings not Rules" philosophy. That, however, presumes that all DM know, intrinsically, how to rule fairly and consistently. How are they to learn that if there are no rules, or even clear guidelines in the rule books?</p><p></p><p>That leads us straight into the part about the authors presuming that everyone already knows the system. The assumption that everyone is, well, operating under the same assumptions, if you will, is a huge leap. In my experience, it's a bad one.</p><p></p><p>On another forum (the 5e one) it was clarified for me that picking locks is a straight Dex check, and isn't covered by Skills like Sleight of Hand. You need to own thief's tools but not be proficient in them.</p><p> </p><p>I'm currently questioning the absolute insanity of this. Lockpicking/opening doors is one of the basic traits of a core class, going back to three saddle-stitched books based on chainmail. Suddenly they think its a good idea to orphan that function? </p><p></p><p>Anyone can own artisans tools and instantly be as qualified as anyone else in that trade. Proficiency helps, but is in no way required, for anything.</p><p></p><p>Like I said, not at all thrilled.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6785324, member: 6669384"] Okay, let's look at Adv/Dis: I need a 16 to hit, but I'm at disadvantage. On a straight roll, I have a 1 in 4 chance, not great odds, but workable. With Disadvantage, that goes to 1 in 16. Still not impossible, but not anything I'd ever bet on. The inverse is also true. Consider Saves. My character needs a 6 or better, and has advantage. 1 in 4 failure becomes 1 in 16. Thin chance edging towards certainty. As for "Glass Cannon": My Wiz can cast Magic Missile all day. At first level I throw 3 missiles per shot, at a D4 per missile. Average is 7.5 points of damage, which will drop the typical level 1 Wiz. Good for as many encounters as I need, per day. D&D 3.* play was described as "Rocket tag" for higher level spell casters. In 5.0 you don't seem to need to wait. It starts at level 1. Regarding Saves: Spells like Sleep and Hold Person are still low level death spells, if the caster happens to own a weapon. Fighter gets a second save next round? Neat. Will he be alive to make one? Not so neat. I can understand the "Rulings not Rules" philosophy. That, however, presumes that all DM know, intrinsically, how to rule fairly and consistently. How are they to learn that if there are no rules, or even clear guidelines in the rule books? That leads us straight into the part about the authors presuming that everyone already knows the system. The assumption that everyone is, well, operating under the same assumptions, if you will, is a huge leap. In my experience, it's a bad one. On another forum (the 5e one) it was clarified for me that picking locks is a straight Dex check, and isn't covered by Skills like Sleight of Hand. You need to own thief's tools but not be proficient in them. I'm currently questioning the absolute insanity of this. Lockpicking/opening doors is one of the basic traits of a core class, going back to three saddle-stitched books based on chainmail. Suddenly they think its a good idea to orphan that function? Anyone can own artisans tools and instantly be as qualified as anyone else in that trade. Proficiency helps, but is in no way required, for anything. Like I said, not at all thrilled. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Switch?
Top