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<blockquote data-quote="zabom" data-source="post: 6788105" data-attributes="member: 6807118"><p>It all comes down to the DM. For me, and the way I DM I like 5.0 and will be converting over from 3.5 for the next campaign. I like it because it feels less restricting in what the players can do. It does however require more work for the DM because you have to get good at setting DCs on the fly. Some people however prefer a more accurate mathematical representation of events. While I find those players to usually be the weaker role-players, a good DM must make choices based on what the players want. If you have a lot of people in the group who think this way they might prefer good old 2.0. What has worked well for me, is using a strict adherence to numbers in 3.5 until the players get a firm understanding of the world and vivid picture of this imaginary reality. Then as that gets them immersed into the game by forming a structured reality, I start simplifying the rules and streamlining the process to make more room for role-play and creative combat actions. Our game now is closer to 5.0 than 3.5. Remember the DM can change the rules as you go as long as everyone agrees and that change is stated before the players are put in a situation where it will come into play.</p></blockquote><p></p>
[QUOTE="zabom, post: 6788105, member: 6807118"] It all comes down to the DM. For me, and the way I DM I like 5.0 and will be converting over from 3.5 for the next campaign. I like it because it feels less restricting in what the players can do. It does however require more work for the DM because you have to get good at setting DCs on the fly. Some people however prefer a more accurate mathematical representation of events. While I find those players to usually be the weaker role-players, a good DM must make choices based on what the players want. If you have a lot of people in the group who think this way they might prefer good old 2.0. What has worked well for me, is using a strict adherence to numbers in 3.5 until the players get a firm understanding of the world and vivid picture of this imaginary reality. Then as that gets them immersed into the game by forming a structured reality, I start simplifying the rules and streamlining the process to make more room for role-play and creative combat actions. Our game now is closer to 5.0 than 3.5. Remember the DM can change the rules as you go as long as everyone agrees and that change is stated before the players are put in a situation where it will come into play. [/QUOTE]
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