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Switching 5e ability checks to a "fixed index"
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<blockquote data-quote="clearstream" data-source="post: 8730531" data-attributes="member: 71699"><p>I've been running a 5th edition sandbox campaign for a few sessions now using a fixed index. I use the following table... but currently only for ability checks. It's going well, so I'm considering using a fixed index for combat results by making AC–10 into a negative modifer (similar to DCs). Example, studded leather gives a modifier on attacker's roll of –2. With a shield, that would be –4.</p><p></p><table style='width: 100%'><tr><th>Index (roll + modifiers)</th><th>Ability Check result</th><th>Attack Roll result</th></tr><tr><td>10+ nat. 20</td><td>Success with increased impact</td><td>Change a miss into a hit, <strong>or</strong> a hit into a critical hit</td></tr><tr><td>10+</td><td>Success</td><td>Hit</td></tr><tr><td>5+</td><td>Success with complication</td><td>?</td></tr><tr><td>Lower</td><td>Failure with consequences</td><td>Miss</td></tr><tr><td>Lower nat. 1</td><td>Botch</td><td>Change a hit into a miss, <strong>or</strong> ?</td></tr></table><p></p><p>The ability check column uses the full set of results given in 5e core rules, but there is no equivalent full set for combat. I'm considering using the following where there are "?"s in the table.</p><ul> <li data-xf-list-type="ul"><strong>5+</strong> = Deal your damage modifier to your target, and they deal theirs to you (if in range)</li> <li data-xf-list-type="ul"><strong>nat. 1</strong> = Fumble (a simple table of outcomes like dropped weapon / arcane focus)</li> </ul><p>Note that due to a personal dislike of every hit being a critical when hitting only on 20, I've modified nat. 20 and nat. 1 to offer a choice... sometimes forced (e.g. if you missed, you can't use your nat. 20 to change your hit into a critical hit.) I have in mind that perhaps there's an opportunity here to expand and do more with crits (at either end of the scale).</p></blockquote><p></p>
[QUOTE="clearstream, post: 8730531, member: 71699"] I've been running a 5th edition sandbox campaign for a few sessions now using a fixed index. I use the following table... but currently only for ability checks. It's going well, so I'm considering using a fixed index for combat results by making AC–10 into a negative modifer (similar to DCs). Example, studded leather gives a modifier on attacker's roll of –2. With a shield, that would be –4. [TABLE] [TR] [TH]Index (roll + modifiers)[/TH] [TH]Ability Check result[/TH] [TH]Attack Roll result[/TH] [/TR] [TR] [TD]10+ nat. 20[/TD] [TD]Success with increased impact[/TD] [TD]Change a miss into a hit, [B]or[/B] a hit into a critical hit[/TD] [/TR] [TR] [TD]10+[/TD] [TD]Success[/TD] [TD]Hit[/TD] [/TR] [TR] [TD]5+[/TD] [TD]Success with complication[/TD] [TD]?[/TD] [/TR] [TR] [TD]Lower[/TD] [TD]Failure with consequences[/TD] [TD]Miss[/TD] [/TR] [TR] [TD]Lower nat. 1[/TD] [TD]Botch[/TD] [TD]Change a hit into a miss, [B]or[/B] ?[/TD] [/TR] [/TABLE] The ability check column uses the full set of results given in 5e core rules, but there is no equivalent full set for combat. I'm considering using the following where there are "?"s in the table. [LIST] [*][B]5+[/B] = Deal your damage modifier to your target, and they deal theirs to you (if in range) [*][B]nat. 1[/B] = Fumble (a simple table of outcomes like dropped weapon / arcane focus) [/LIST] Note that due to a personal dislike of every hit being a critical when hitting only on 20, I've modified nat. 20 and nat. 1 to offer a choice... sometimes forced (e.g. if you missed, you can't use your nat. 20 to change your hit into a critical hit.) I have in mind that perhaps there's an opportunity here to expand and do more with crits (at either end of the scale). [/QUOTE]
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