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Switching Around Systems Due to Burnout?
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<blockquote data-quote="Retreater" data-source="post: 8512876" data-attributes="member: 42040"><p>I really hate it when players get invested in a new system and we drop it in a handful of sessions. Maybe their investment has been purchasing books, learning the system over a dozen hours, spending their free time to make a character, or even investing the enthusiasm to try something new. I've been GMing long enough to know that all of those efforts are in limited supply. </p><p>This is why I like to read a system, study, playtest, read/watch reviews, etc. I like knowing a game has a decent chance of being well received. </p><p>In truth, it seems like it's only D&D that lasts. Every other system for me has lasted a few sessions (maybe 4 months, tops).</p></blockquote><p></p>
[QUOTE="Retreater, post: 8512876, member: 42040"] I really hate it when players get invested in a new system and we drop it in a handful of sessions. Maybe their investment has been purchasing books, learning the system over a dozen hours, spending their free time to make a character, or even investing the enthusiasm to try something new. I've been GMing long enough to know that all of those efforts are in limited supply. This is why I like to read a system, study, playtest, read/watch reviews, etc. I like knowing a game has a decent chance of being well received. In truth, it seems like it's only D&D that lasts. Every other system for me has lasted a few sessions (maybe 4 months, tops). [/QUOTE]
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Switching Around Systems Due to Burnout?
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