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Switching Around Systems Due to Burnout?
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<blockquote data-quote="Blue" data-source="post: 8512883" data-attributes="member: 20564"><p>I'm a bit different. First, not every group is interested in different games. I am a member of one group that is strictly 5e - they might try a one shot of something else, but it's a 5e group and that's all that will be played in campaign. We flip around DMs between campaigns (and sometimes alternate weeks between campaigns), but even if I run there, the table will want it to be 5e.</p><p></p><p>I run a separate game but the player overlap with the first group is rather heavy. However, when my current campaign finishes (probably over a year left) I think I could convince them to try something else if we were switching genres.</p><p></p><p>I have a group I started 20ish years back, that has been slowing gaining and losing players. They are willing to try other systems, but we're neck deep in one of the others running Call of Cthulhu with a well known mega-campaign that probably has a few years left in it.</p><p></p><p>I'm running a game for my kids, niece and nephew. We just put the 5e game on hiatus, whihc was intended a bit as a training game, and moved ovber to Masks: A New Generation. It's a PbtA specifically about teen superheros. Lots of mechanics about the teen drama and challenges, it's not meant as a generic superhero system but rather one to emulate Young Justice, Teen Titans, My Hero Academia and other teens-becoming-heroes media.</p><p></p><p>I've joined a new group online with no one I've gamed with, just to try out some new games. We were supposed to start at the beginning of January but due to both illness and player shifting we haven't yet.</p><p></p><p>I find that for the most part, if I want another system I need to run it, and that means at times I'm running systems I haven't ever played. Which I'll do, but my comfort zone is to have played before.</p></blockquote><p></p>
[QUOTE="Blue, post: 8512883, member: 20564"] I'm a bit different. First, not every group is interested in different games. I am a member of one group that is strictly 5e - they might try a one shot of something else, but it's a 5e group and that's all that will be played in campaign. We flip around DMs between campaigns (and sometimes alternate weeks between campaigns), but even if I run there, the table will want it to be 5e. I run a separate game but the player overlap with the first group is rather heavy. However, when my current campaign finishes (probably over a year left) I think I could convince them to try something else if we were switching genres. I have a group I started 20ish years back, that has been slowing gaining and losing players. They are willing to try other systems, but we're neck deep in one of the others running Call of Cthulhu with a well known mega-campaign that probably has a few years left in it. I'm running a game for my kids, niece and nephew. We just put the 5e game on hiatus, whihc was intended a bit as a training game, and moved ovber to Masks: A New Generation. It's a PbtA specifically about teen superheros. Lots of mechanics about the teen drama and challenges, it's not meant as a generic superhero system but rather one to emulate Young Justice, Teen Titans, My Hero Academia and other teens-becoming-heroes media. I've joined a new group online with no one I've gamed with, just to try out some new games. We were supposed to start at the beginning of January but due to both illness and player shifting we haven't yet. I find that for the most part, if I want another system I need to run it, and that means at times I'm running systems I haven't ever played. Which I'll do, but my comfort zone is to have played before. [/QUOTE]
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