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Switching Deities...
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<blockquote data-quote="Quickleaf" data-source="post: 1943843" data-attributes="member: 20323"><p>And for those of use who are in the habit of switching deities regularly, there is always the "command the gods" feat....</p><p></p><p><strong>Command the Gods [Cleric] [Risky business]</strong></p><p>By studying the hidden names of the gods, you can conjure rival deities to obey your commands. Your temple does not officially sanction this practice.</p><p><strong>Prerequisite:</strong> Knowledge (religion) 6 ranks</p><p><strong>Benefit:</strong> Once per day, you may attempt to cast any divine spell (of a level you can cast) from a god other than the one you worship as a spontaneous effect (e.g. a domain spell from a domain you don't know). You swap the chosen spell in for a spell of equal level. Command of the gods is not easy, and you must make a Spell-Casting Roll (see below). Each time you do this, however, you must make a Will save (DC 10 + spell level + 1 per each time you have used this power in the last week) or else your patron strips your domain spells for one week as punishment for your insolence, or until appropriate atonement is made. A second failure indicates you are divested of all spellcasting ability for one month and at the end of the month you must make appropriate atonement to regain your spells.</p><p></p><p><strong>Special Rules: Spell-Casting Roll</strong></p><p>Caster level check (DC = 14 + spell level)</p><p></p><p>Failing the check by more than 5………...the spell fails, the cleric is exhausted.</p><p>Failing by 5 or less…………………………………the spell fails and the cleric is fatigued.</p><p>Succeeding by 5 or less……………………….the spell succeeds and the cleric is exhausted. </p><p>Succeeding by more than 5…………….……the spell succeeds and the cleric is fatigued.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 1943843, member: 20323"] And for those of use who are in the habit of switching deities regularly, there is always the "command the gods" feat.... [B]Command the Gods [Cleric] [Risky business][/B] By studying the hidden names of the gods, you can conjure rival deities to obey your commands. Your temple does not officially sanction this practice. [B]Prerequisite:[/B] Knowledge (religion) 6 ranks [B]Benefit:[/B] Once per day, you may attempt to cast any divine spell (of a level you can cast) from a god other than the one you worship as a spontaneous effect (e.g. a domain spell from a domain you don't know). You swap the chosen spell in for a spell of equal level. Command of the gods is not easy, and you must make a Spell-Casting Roll (see below). Each time you do this, however, you must make a Will save (DC 10 + spell level + 1 per each time you have used this power in the last week) or else your patron strips your domain spells for one week as punishment for your insolence, or until appropriate atonement is made. A second failure indicates you are divested of all spellcasting ability for one month and at the end of the month you must make appropriate atonement to regain your spells. [B]Special Rules: Spell-Casting Roll[/B] Caster level check (DC = 14 + spell level) Failing the check by more than 5………...the spell fails, the cleric is exhausted. Failing by 5 or less…………………………………the spell fails and the cleric is fatigued. Succeeding by 5 or less……………………….the spell succeeds and the cleric is exhausted. Succeeding by more than 5…………….……the spell succeeds and the cleric is fatigued. [/QUOTE]
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