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Switching DM and being on fire
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<blockquote data-quote="Locutus Zero" data-source="post: 5906405" data-attributes="member: 100080"><p>To be consitent with the non-magical fire hazards I see in adventures, I believe 5 ongoing would be more in line, but the DM is well within his rights to alter the number to encourage an interesting strategy. As for how to end it, if the fire had come from an attack that gave ongoing damage save ends, there would be no choice but to try to save every turn. If this fire doesn't come from a power, but it's just some PCs holding torches to their friend or something like that, the DM can make up the terms of the effect. I think I would give it a time limit. "You are on fire until you either start trying to save, or for X seconds/minutes, at which point you must start trying to save." You could even decide how much of their clothing is burned based on how long they are on fire, but you'd have to decide if that will be more fun or more of a punishment.</p><p></p><p>As for switching DMs, I don't have direct experience with this, but I would suggest designing the campaign in modular sections. Don't switch DMs until the given adventure is over the PCs have moved on to a new area. That way a new DM has a new town, new monsters, and new environments to call his own. If there is more of an ongoing story, you could have the old DM and new DM meet for an hour or so and make sure they are on the same page.</p></blockquote><p></p>
[QUOTE="Locutus Zero, post: 5906405, member: 100080"] To be consitent with the non-magical fire hazards I see in adventures, I believe 5 ongoing would be more in line, but the DM is well within his rights to alter the number to encourage an interesting strategy. As for how to end it, if the fire had come from an attack that gave ongoing damage save ends, there would be no choice but to try to save every turn. If this fire doesn't come from a power, but it's just some PCs holding torches to their friend or something like that, the DM can make up the terms of the effect. I think I would give it a time limit. "You are on fire until you either start trying to save, or for X seconds/minutes, at which point you must start trying to save." You could even decide how much of their clothing is burned based on how long they are on fire, but you'd have to decide if that will be more fun or more of a punishment. As for switching DMs, I don't have direct experience with this, but I would suggest designing the campaign in modular sections. Don't switch DMs until the given adventure is over the PCs have moved on to a new area. That way a new DM has a new town, new monsters, and new environments to call his own. If there is more of an ongoing story, you could have the old DM and new DM meet for an hour or so and make sure they are on the same page. [/QUOTE]
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Switching DM and being on fire
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