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Switching from 3.5 to 4th as a necro
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<blockquote data-quote="JoeNotCharles" data-source="post: 4801215" data-attributes="member: 79945"><p>Unfortunately, 4th ed is really not geared towards having lots of summoned creatures outside combat - almost everything that summons or conjures a creature has encounter duration. Here's what I'd do:</p><p></p><p>- Retheme a Summoner as a Necromancer, giving all the summoned creatures the same stats but calling them undead. This takes care of our in-encounter summons.</p><p>- Take a Familiar feat, and call your familiar an undead too. This gives you one permanent follower.</p><p>- Flavour all your cantrips as being performed by servitor undead. The "Ghost" in Ghost Sound could be literal; Prestidigitation and Mage Hand effects could be performed by spirits, or by a small army of physical skeletal hands. Light could be a will-o-the-wisp. This gives you a near-infinite number of permanent followers, who are each pretty versatile but can't engage in combat.</p><p>- Multiclass into Shaman, but make your spirit companion an undead spirit (or a physical undead - nothing saying the "spirit" has to be insubstantial). The "Spirits" in Speak with Spirits refers to departed souls, not nature spirits.</p><p></p><p>Now you have 2 major permanent servitors and a whole bunch of minor ones (depending on how you theme the cantrips), each with a lot of individual flavour. It's more geared to having a couple of individual followers than a horde of faceless zombie minions.</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4801215, member: 79945"] Unfortunately, 4th ed is really not geared towards having lots of summoned creatures outside combat - almost everything that summons or conjures a creature has encounter duration. Here's what I'd do: - Retheme a Summoner as a Necromancer, giving all the summoned creatures the same stats but calling them undead. This takes care of our in-encounter summons. - Take a Familiar feat, and call your familiar an undead too. This gives you one permanent follower. - Flavour all your cantrips as being performed by servitor undead. The "Ghost" in Ghost Sound could be literal; Prestidigitation and Mage Hand effects could be performed by spirits, or by a small army of physical skeletal hands. Light could be a will-o-the-wisp. This gives you a near-infinite number of permanent followers, who are each pretty versatile but can't engage in combat. - Multiclass into Shaman, but make your spirit companion an undead spirit (or a physical undead - nothing saying the "spirit" has to be insubstantial). The "Spirits" in Speak with Spirits refers to departed souls, not nature spirits. Now you have 2 major permanent servitors and a whole bunch of minor ones (depending on how you theme the cantrips), each with a lot of individual flavour. It's more geared to having a couple of individual followers than a horde of faceless zombie minions. [/QUOTE]
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