Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Switching from 4E to Pathfinder. Conversion advice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="thundershot" data-source="post: 5442061" data-attributes="member: 628"><p>I've decided to use the racial replacements for the Elf...</p><p></p><p>Replacing Elven Magic with Woodcraft is easy.</p><p></p><p>I can't decide if adding Wild Step is equal to replacing Elven Immunities.</p><p></p><p>Wild Step: An elf may move through any sort of natural undergrowth such as vines or thorns at full speed without getting tripped up or taking damage. Magically created obstacles, such as Entangle spells, affect them normally. </p><p></p><p></p><p>This may come into play today, as my wife is rebuilding her 4E Elven Ranger under Pathfinder...</p><p></p><p></p><p>Thanks</p><p>Chris</p><p></p><p></p><p>EDIT: So if I did do that, here's what my Elf would look like:</p><p></p><p>Elf Racial Traits</p><p>+2 Dexterity, +2 Wisdom, -2 Constitution: Elves are nimble and intuitive, but frail in body like their Eladrin cousins.</p><p></p><p>Medium: Elves are Medium creatures and have no bonuses or penalties due to their size. </p><p></p><p>Normal Speed: Elves have a base speed of 30 feet. </p><p></p><p>Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.</p><p></p><p>Fey Bood: Elves count as Fey and Humanoids for the purpose of effects that target type.</p><p></p><p>Wild Step: An elf may move through any sort of natural undergrowth such as vines or thorns at full speed without getting tripped up or taking damage. Magically created obstacles, such as Entangle spells, affect them normally.</p><p></p><p>Woodcraft: Elves know the deep secrets of the wild like no others, especially those of the forests. Elves with this racial trait gain a +1 bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. </p><p></p><p>Keen Senses: Elves receive a +2 racial bonus on Perception skill checks. </p><p></p><p>Weapon Familiarity: Elves are proficient with longbows (including composite longbows) and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. </p><p></p><p>Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.</p></blockquote><p></p>
[QUOTE="thundershot, post: 5442061, member: 628"] I've decided to use the racial replacements for the Elf... Replacing Elven Magic with Woodcraft is easy. I can't decide if adding Wild Step is equal to replacing Elven Immunities. Wild Step: An elf may move through any sort of natural undergrowth such as vines or thorns at full speed without getting tripped up or taking damage. Magically created obstacles, such as Entangle spells, affect them normally. This may come into play today, as my wife is rebuilding her 4E Elven Ranger under Pathfinder... Thanks Chris EDIT: So if I did do that, here's what my Elf would look like: Elf Racial Traits +2 Dexterity, +2 Wisdom, -2 Constitution: Elves are nimble and intuitive, but frail in body like their Eladrin cousins. Medium: Elves are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Elves have a base speed of 30 feet. Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. Fey Bood: Elves count as Fey and Humanoids for the purpose of effects that target type. Wild Step: An elf may move through any sort of natural undergrowth such as vines or thorns at full speed without getting tripped up or taking damage. Magically created obstacles, such as Entangle spells, affect them normally. Woodcraft: Elves know the deep secrets of the wild like no others, especially those of the forests. Elves with this racial trait gain a +1 bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. Keen Senses: Elves receive a +2 racial bonus on Perception skill checks. Weapon Familiarity: Elves are proficient with longbows (including composite longbows) and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Switching from 4E to Pathfinder. Conversion advice?
Top