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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Switching places with a grabbed creature
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<blockquote data-quote="True_Blue" data-source="post: 5334540" data-attributes="member: 49066"><p>Recently I was DMing a group through Keep on the Shadowfell and the PC's came across a Gelatinous Cube. One of the PC's, the barbarian, was grabbed and pulled into the Cube's space. While grabbed, she is dazed and takes ongoing 10 acid damage. Another PC, an eladrin swordmage, has a power that lets her teleport and switch places with another PC.</p><p></p><p>The eladrin swordmage asked me if she would be able to use the power, (its a second level utility power), and switch places with the Barbarian. I let her Swordmage go ahead and do it, but with the caveat that since she is switching places, *she* is now grabbed and at the beginning of her turn she would be dazed and taking ongoing 10 acid damage. She was ok with this, so she used the power. She was now grabbed, dazed and taking ongoing 10 damage.</p><p></p><p>I ruled it that since she was now dazed, and had already used a standard action, her turn ended. Now on her next turn, she took 10 acid damage, but then she used her Fey Step to teleport out of the grab.</p><p></p><p>Would any of you had handled this differently, or not allowed her to switch places with the barbarian? Technically, I dont think a PC can teleport to a place that is not legal, and in the middle of a Gelatinous Cube would not be legal, but it seemed like the intent behind it was better than the technical rules for it. It makes sense that she should be able to switch places with the Barbarian, and suffer the consequences.</p><p></p><p>I'm just curious if maybe I missed something or others would have done anything differently.</p></blockquote><p></p>
[QUOTE="True_Blue, post: 5334540, member: 49066"] Recently I was DMing a group through Keep on the Shadowfell and the PC's came across a Gelatinous Cube. One of the PC's, the barbarian, was grabbed and pulled into the Cube's space. While grabbed, she is dazed and takes ongoing 10 acid damage. Another PC, an eladrin swordmage, has a power that lets her teleport and switch places with another PC. The eladrin swordmage asked me if she would be able to use the power, (its a second level utility power), and switch places with the Barbarian. I let her Swordmage go ahead and do it, but with the caveat that since she is switching places, *she* is now grabbed and at the beginning of her turn she would be dazed and taking ongoing 10 acid damage. She was ok with this, so she used the power. She was now grabbed, dazed and taking ongoing 10 damage. I ruled it that since she was now dazed, and had already used a standard action, her turn ended. Now on her next turn, she took 10 acid damage, but then she used her Fey Step to teleport out of the grab. Would any of you had handled this differently, or not allowed her to switch places with the barbarian? Technically, I dont think a PC can teleport to a place that is not legal, and in the middle of a Gelatinous Cube would not be legal, but it seemed like the intent behind it was better than the technical rules for it. It makes sense that she should be able to switch places with the Barbarian, and suffer the consequences. I'm just curious if maybe I missed something or others would have done anything differently. [/QUOTE]
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Switching places with a grabbed creature
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