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General Tabletop Discussion
*Pathfinder & Starfinder
Switching places with a grabbed creature
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5334574" data-attributes="member: 82106"><p>I don't actually know of a rule which says that you can't teleport anywhere you have LoS to. You do NOT need LoE, so as long as we grant that a GC is transparent enough that you have LoS to its insides, then it works. Again, the rules don't state that LoS is broken between the grabbed character and things outside, so I believe what you did is legal by RAW.</p><p></p><p>Now the part about the eladrin acquiring the grabbed condition, etc. is definitely creative interpretation. I think if you went by the most rigid interpretation of the rules the eladrin would just be 'inside the cube' and not necessarily suffering any conditions. However, I think the way you did it is exactly what I'd have done. It was a good plan. The character was discomfited slightly and took 10 damage. I doubt that was really a big deal and it fit with the action in-game. Lots of people will try to tell you it is ZOMG! BAD to play fast and loose with mechanics. Forget it. Mechanics describes what's going on. As long as the players understand it within the context of the story then go for it. That's my 2 cents worth anyway...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5334574, member: 82106"] I don't actually know of a rule which says that you can't teleport anywhere you have LoS to. You do NOT need LoE, so as long as we grant that a GC is transparent enough that you have LoS to its insides, then it works. Again, the rules don't state that LoS is broken between the grabbed character and things outside, so I believe what you did is legal by RAW. Now the part about the eladrin acquiring the grabbed condition, etc. is definitely creative interpretation. I think if you went by the most rigid interpretation of the rules the eladrin would just be 'inside the cube' and not necessarily suffering any conditions. However, I think the way you did it is exactly what I'd have done. It was a good plan. The character was discomfited slightly and took 10 damage. I doubt that was really a big deal and it fit with the action in-game. Lots of people will try to tell you it is ZOMG! BAD to play fast and loose with mechanics. Forget it. Mechanics describes what's going on. As long as the players understand it within the context of the story then go for it. That's my 2 cents worth anyway... [/QUOTE]
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Switching places with a grabbed creature
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