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Switching places with a grabbed creature
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<blockquote data-quote="Truename" data-source="post: 5334618" data-attributes="member: 78255"><p>I think it was a great ruling. I love for my players to improvise, so whenever they suggest something, I ask myself these questions:</p><p></p><p>1- Is it cool and heroic?</p><p>2- Is it specific to the situation?</p><p>3- Will the result be a bit more powerful than using a power?</p><p></p><p>If yes, allow it!</p><p></p><p>Also, I never take away their attack roll, even if I ask for an additional check. For example, if one of my players wants to swing on a chandelier and land on a bad guy's head, I'll say, "Use whatever power you think is appropriate and also make an Acrobatics check. If the Acrobatics check succeeds, you can knock him prone or do 1d6 extra damage, your choice. Otherwise, no extra damage, but you still get to make your attack."</p></blockquote><p></p>
[QUOTE="Truename, post: 5334618, member: 78255"] I think it was a great ruling. I love for my players to improvise, so whenever they suggest something, I ask myself these questions: 1- Is it cool and heroic? 2- Is it specific to the situation? 3- Will the result be a bit more powerful than using a power? If yes, allow it! Also, I never take away their attack roll, even if I ask for an additional check. For example, if one of my players wants to swing on a chandelier and land on a bad guy's head, I'll say, "Use whatever power you think is appropriate and also make an Acrobatics check. If the Acrobatics check succeeds, you can knock him prone or do 1d6 extra damage, your choice. Otherwise, no extra damage, but you still get to make your attack." [/QUOTE]
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Switching places with a grabbed creature
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